LEADTOOLS Raster Imaging C++ Class Library Help > Classes and Member Functions > LAnimationWindow > LAnimationWindow Member Functions > LAnimationWindow::EnableAnimateEvent |
#include "ltwrappr.h"
L_BOOL LAnimationWindow::EnableAnimateEvent(bEnable=TRUE)
L_BOOL bEnable; |
/* flag that determines whether to enable animation events */ |
Enables or disables the animation playback event notifications.
Parameter |
Description |
|
bEnable |
Flag that determines whether to enable or disable animation events. |
|
|
Value |
Meaning |
|
TRUE |
Enable animation playback event notifications. |
|
FALSE |
Disable animation playback event notifications. |
Returns
The previous setting.
Comments
This function enables or disables the event notifications that are sent to LAnimationWindow::AnimateEvent.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
See Also
Functions: |
LAnimationWindow::LAnimationWindow, LAnimationWindow::IsPlaying, LAnimationWindow::AnimateEvent, Class Members |
Topics: |
Example
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName class MyClass : public LAnimationWindow { public : virtual L_VOID AnimateEvent(L_INT nEvent,L_INT nFrameNumber) { L_TCHAR szStr[255]; wsprintf(szStr,TEXT("Event number : %d\nFrameNumber : %d"),nEvent, nFrameNumber); MessageBox(m_hWnd, szStr, TEXT("Example"), MB_OK|MB_ICONINFORMATION); //call base class LAnimationWindow::AnimateEvent(nEvent, nFrameNumber); } }; L_INT LAnimationWindow_EnableAnimateEventExample(HWND hWndParent) { L_INT nRet; LBase::LoadLibraries(LT_ALL_LEADLIB); //make sure all libraries are loaded MyClass MyAnimation; MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif"))); nRet = MyAnimation.Load(); if (nRet==SUCCESS) { MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300); nRet = MyAnimation.EnableAnimateEvent(); if(nRet != SUCCESS) return nRet; nRet = MyAnimation.PlayAnimation(); if(nRet != SUCCESS) return nRet; while (MyAnimation.IsPlaying()) { if (MyAnimation.DoEvents()) break; } } else return nRet; return SUCCESS; }