| LEADTOOLS Raster Imaging C++ Class Library Help > Classes and Member Functions > LAnimationWindow > LAnimationWindow Member Functions > LAnimationWindow::PlayWhileLoad |
#include "ltwrappr.h"
virtual L_INT LAnimationWindow::PlayWhileLoad()
Play file while it is being loaded.
Returns
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SUCCESS |
The function was successful. |
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< 1 |
An error occurred. Refer to Return Codes. |
Comments
Each loaded page of the played file is displayed directly after it is loaded.
Required DLLs and Libraries
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LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
See Also
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Functions: |
LAnimationWindow::IsPlayWhileLoadEnabled, LAnimationWindow::EnablePlayWhileLoad, Class Members |
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Topics: |
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Example
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
class MyAnimationWindow : public LAnimationWindow
{
public :
L_INT PlayWhileLoad()
{
return LAnimationWindow::PlayWhileLoad();
}
};
L_INT LAnimationWindow_PlayWhileLoadExample(HWND hWndParent)
{
L_INT nRet;
LBase::LoadLibraries(LT_ALL_LEADLIB);
//make sure all libraries are loaded
MyAnimationWindow MyAnimation;
MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif")));
nRet = MyAnimation.Load();
if (nRet!=SUCCESS)
return nRet;
MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);
nRet = MyAnimation.PlayWhileLoad();
if (nRet!=SUCCESS)
return nRet;
return SUCCESS;
}