LEADTOOLS Raster Imaging C++ Class Library Help > Classes and Member Functions > LAnimationWindow > LAnimationWindow Member Functions > LAnimationWindow::PlayWhileLoad |
#include "ltwrappr.h"
virtual L_INT LAnimationWindow::PlayWhileLoad()
Play file while it is being loaded.
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
Each loaded page of the played file is displayed directly after it is loaded.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
See Also
Functions: |
LAnimationWindow::IsPlayWhileLoadEnabled, LAnimationWindow::EnablePlayWhileLoad, Class Members |
Topics: |
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Example
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName class MyAnimationWindow : public LAnimationWindow { public : L_INT PlayWhileLoad() { return LAnimationWindow::PlayWhileLoad(); } }; L_INT LAnimationWindow_PlayWhileLoadExample(HWND hWndParent) { L_INT nRet; LBase::LoadLibraries(LT_ALL_LEADLIB); //make sure all libraries are loaded MyAnimationWindow MyAnimation; MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif"))); nRet = MyAnimation.Load(); if (nRet!=SUCCESS) return nRet; MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300); nRet = MyAnimation.PlayWhileLoad(); if (nRet!=SUCCESS) return nRet; return SUCCESS; }