LEADTOOLS Raster Imaging C++ Class Library Help > Classes and Member Functions > LAnnStamp > LAnnStamp Member Functions > LAnnStamp::LAnnStamp |
#include "ltwrappr.h"
LAnnStamp::LAnnStamp(bCreate=TRUE)
LAnnStamp::LAnnStamp(hStamp)
L_BOOL bCreate; |
/* flag that indicates whether to create the associated annotation object */ |
HANNOBJECT & hStamp; |
/* handle of the associated annotation object */ |
Constructs and initializes the member variables of the LAnnStamp object.
Parameter |
Description |
|
bCreate |
Flag that indicates whether to create the associated annotation object. Possible values are: |
|
|
Value |
Meaning |
|
TRUE |
Create the associated Annotation object, as well as the class object. |
|
FALSE |
Create only the class object. Do not create the associated annotation object. |
hStamp |
Handle of the associated annotation object. |
Returns
None
Comments
LAnnStamp::LAnnStamp(bCreate) is a constructor for the LAnnStamp class. If bCreate is TRUE, the annotation object is created, as well as the class object.
LAnnStamp::LAnnStamp(hStamp) attaches the passed handle to the created class object. The passed handle must be a LEAD annotation object of type ANNOBJECT_STAMP. The passed annotation object is invalidated.
Required DLLs and Libraries
LTANN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
See Also
Functions: |
Example
This is an example for : LAnnStamp::LAnnStamp(bCreate)
L_INT LAnnStamp_LAnnStampFirstExample( ) { LBase::LoadLibraries(LT_ALL_LEADLIB);//make sure all libraries are loaded LAnnStamp MyAnnotation; //construct an annotation object //.... do something here .... //Destructor is called upon returning from function return SUCCESS; } //This is an example for : LAnnStamp::LAnnStamp(hStamp) L_INT LAnnStamp_LAnnStampSecondExample(HANNOBJECT& hAnnotationObject) { LBase::LoadLibraries(LT_ALL_LEADLIB);//make sure all libraries are loaded LAnnStamp MyAnnotation(hAnnotationObject); //construct an annotation object //.... do something here .... return SUCCESS; }