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LEADTOOLS Raster imaging C++ Class library help

LAnnStamp::LAnnStamp

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#include "ltwrappr.h"

LAnnStamp::LAnnStamp(bCreate=TRUE)

LAnnStamp::LAnnStamp(hStamp)

L_BOOL bCreate;

/* flag that indicates whether to create the associated annotation object */

HANNOBJECT & hStamp;

/* handle of the associated annotation object */

Constructs and initializes the member variables of the LAnnStamp object.

Parameter

Description

bCreate

Flag that indicates whether to create the associated annotation object. Possible values are:

 

Value

Meaning

 

TRUE

Create the associated Annotation object, as well as the class object.

 

FALSE

Create only the class object. Do not create the associated annotation object.

hStamp

Handle of the associated annotation object.

Returns

None

Comments

LAnnStamp::LAnnStamp(bCreate) is a constructor for the LAnnStamp class. If bCreate is TRUE, the annotation object is created, as well as the class object.

LAnnStamp::LAnnStamp(hStamp) attaches the passed handle to the created class object. The passed handle must be a LEAD annotation object of type ANNOBJECT_STAMP. The passed annotation object is invalidated.

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

LAnnStamp::~LAnnStamp, Class Members

Example

This is an example for : LAnnStamp::LAnnStamp(bCreate)

L_INT LAnnStamp_LAnnStampFirstExample( )
{
   LBase::LoadLibraries(LT_ALL_LEADLIB);//make sure all libraries are loaded
   
   LAnnStamp MyAnnotation;     //construct an annotation object
   //.... do something here   ....   
   //Destructor is called upon returning from function
        return SUCCESS;
}
//This is an example for : LAnnStamp::LAnnStamp(hStamp)
L_INT LAnnStamp_LAnnStampSecondExample(HANNOBJECT& hAnnotationObject)
{
   LBase::LoadLibraries(LT_ALL_LEADLIB);//make sure all libraries are loaded
   
   LAnnStamp MyAnnotation(hAnnotationObject);     //construct an annotation object
   //.... do something here   ....   
   
        return SUCCESS;
}
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