LEADTOOLS Raster Imaging C++ Class Library Help > Classes and Member Functions > LBitmapBase > LBitmapBase Member Functions > LBitmapBase::EnableUseLUT |
#include "ltwrappr.h"
L_BOOL LBitmapBase::EnableUseLUT(bEnable = TRUE)
L_BOOL bEnable; |
/* flag that indicates whether to enable the LUT */ |
Enables or disables the use of LUT.
Parameter |
Description |
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bEnable |
Flag that indicates when the LUT is used. Possible values are |
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|
Value |
Meaning |
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TRUE |
The LUT is used in all image processing functions, including save. (default). |
|
FALSE |
The LUT is used only when painting. It is ignored when an image processing function is applied or when a file is saved. |
Returns
The previous setting.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
See Also
Functions: |
LBitmap::WindowLevelFillLUT, LBitmap::WindowLevelFillLUTExt, LBitmap::WindowLevelBitmap, LBitmap::WindowLevelBitmapExt, LBitmap::Invert, Class Members |
Topics: |
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Example
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName L_INT LBitmapBase__EnableUseLUTExample() { RGBQUAD * pLUT; L_INT nRet; L_INT nMin, nMax; L_INT nLowBit, nHighBit; LBitmap myBitmap; L_INT nLUTLen = 0; nRet =myBitmap.Load(MAKE_IMAGE_PATH(TEXT("ImageProcessingDemo\\Beauty16.jpg")),16); if(nRet !=SUCCESS) return nRet; nRet =myBitmap.GetMinMaxBits(&nLowBit,&nHighBit); if(nRet !=SUCCESS) return nRet; nRet =myBitmap.GetMinMaxVal(&nMin, &nMax); if(nRet !=SUCCESS) return nRet; /* allocate the lookup table */ nLUTLen = 1<<(nHighBit - nLowBit + 1); pLUT = (RGBQUAD *)malloc(sizeof(RGBQUAD) * nLUTLen); /* fill the LUT with a color gradient */ /* fill the LUT with a color gradient */ nRet =myBitmap.WindowLevelFillLUT((RGBQUAD *)pLUT, nLUTLen, RGB(255,0,0), /* RED */ RGB(0,0,255), /* BLUE */ nLowBit, /* Starting value */ nLUTLen, /* Ending value */ nLowBit, /* Bitmap's LowBit */ nHighBit, /* Bitmap's HighBit */ nMin, /* Bitmap's MinVal */ nMax, /* Bitmap's MaxVal */ 0, /*nFactor*/ FILLLUT_INSIDE | FILLLUT_LINEAR) /* Fill Inside range */; if(nRet !=SUCCESS) return nRet; myBitmap.GetHandle()->LUTLength = nLUTLen; myBitmap.GetHandle()->pLUT = (RGBQUAD *)GlobalAllocPtr(GHND,sizeof(RGBQUAD) * nLUTLen); memcpy(myBitmap.GetHandle()->pLUT,pLUT,sizeof(RGBQUAD) * nLUTLen); myBitmap.EnableUseLUT(TRUE); nRet =myBitmap.ColorRes(24,CRF_BYTEORDERBGR|CRF_FLOYDSTEINDITHERING); if(nRet !=SUCCESS) return nRet; /* free the table */ free(pLUT); if(myBitmap.GetHandle()->pLUT) { GlobalFree(myBitmap.GetHandle()->pLUT); myBitmap.GetHandle()->LUTLength = 0; } return SUCCESS; }