LEADTOOLS Raster Imaging C++ Class Library Help > Classes and Member Functions > LFileSettings > LFileSettings Member Functions > LFileSettings::SetViewport2D |
#include "ltwrappr.h"
static L_INT LFileSettings::SetViewport2D(nWidth, nHeight)
L_INT nWidth; |
/* new viewport width in pixels */ |
L_INT nHeight; |
/* new viewport height in pixels */ |
Sets the current viewport width and height used when loading 3D file formats.
Parameter |
Description |
nWidth |
New viewport width. |
nHeight |
New viewport height. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
A 3D file format usually doesn't have a physical size. The user can specify a viewport (physical size up to which the drawing can be rendered) with LFileSettings::SetViewport2D. How the drawing is to be rendered inside this viewport depends on the current viewport mode set with LFileSettings::SetViewMode2D. Default viewport size is 640x480 pixels.
When working with DXF files, you can use the Vector features, available in selected products, or you can use the Main C++ Class Library. If you use the Main C++ Class Library for loading, using the standard loading functions, you can modify the view port and view mode using the following functions:
LFileSettings::SetViewport2D
This function may be used with the following Vector file formats: DXF, DWG, WMF, EMF, PCT, CGM, DRW, PLT, TIF (with a DXF saved internally) and Intergraph Vector. For more information on these file formats and their availability, refer to LEADTOOLS Vector Formats.
Required DLLs and Libraries
LTFIL For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
See Also
Example
For an example, refer to LFileSettings::SetViewMode2D.