LEADTOOLS Raster Imaging C++ Class Library Help > Classes and Member Functions > LMarker > LMarker Member Functions > LMarker::SetAsGlobalMarkers |
#include "ltwrappr.h"
virtual L_INT LMarker::SetAsGlobalMarkers(uFlags)
L_UINT uFlags; |
/* reserved flags */ |
Sets the metadata markers to be used in the current thread.
Parameter |
Description |
uFlags |
Reserved for future use. Pass 0. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
All save operations performed in this thread will use these markers until LMarker::SetAsGlobalMarkers is called again.
A copy of these markers will be used, so you can delete the marker object when LMarker::SetAsGlobalMarkers returns.
Comments set with LFileSettings::SetComment will take precedence over any comments contained in the markers.
Tags set with LFileSettings::SetTag will take precedence over any user-defined tags contained in the markers.
If the LFile::SaveXXX function is instructed to save a stamp, the stamp will be regenerated from the bitmap and will override whatever Exif stamp is present in the markers.
Required DLLs and Libraries
LTFIL For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
See Also
Example
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName L_INT LMarker__SetAsGlobalMarkersExample(L_TCHAR * pszFile) { L_INT nRet; LMarker MyMarker; LBitmap Bitmap; // load metadata info nRet = MyMarker.Load(pszFile, 0); if(nRet != SUCCESS) return nRet; // load the bitmap nRet = Bitmap.Load(pszFile); if(nRet != SUCCESS) return nRet; // modify the bitmap. In this case, flip it nRet = Bitmap.Flip(); if(nRet != SUCCESS) return nRet; // set the metadata markers so they are used in the next save nRet = MyMarker.SetAsGlobalMarkers(0); if(nRet != SUCCESS) return nRet; // save the file nRet = Bitmap.Save(MAKE_IMAGE_PATH(TEXT("FlippedFile.jpg")), FILE_EXIF_JPEG, 0, 2, 0, NULL); if(nRet != SUCCESS) return nRet; // reset the markers so they are not used for the next save nRet = MyMarker.SetHandle(NULL, TRUE); if(nRet != SUCCESS) return nRet; nRet = MyMarker.SetAsGlobalMarkers(0); if(nRet != SUCCESS) return nRet; // free memory containing the metadata nRet = MyMarker.Free(); if(nRet != SUCCESS) return nRet; return SUCCESS; }