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The audio device that will play the sound. This is usually your sound card. Some computers have more than one sound playback device. You choose which sound playback device will play the sound by selecting the corresponding audio renderer.

IltmmCapture::get_AudioRenderers

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#include "ltmm.h"

C Syntax

HRESULT IltmmCapture_get_AudioRenderers(pCapture, pVal)

C++ Syntax

HRESULT get_AudioRenderers(pVal)

 

IltmmCapture *pCapture;

/* pointer to an interface */

IltmmRenderers **pVal;

/* pointer to a pointer */

Retrieves the registered audio renderer collection object.

Parameter

Description

pCapture

Pointer to an IltmmCapture interface.

pVal

Pointer to a variable that receives the registered audio renderer collection interface pointer.

Returns

S_OK

The function was successful.

<> S_OK

An error occurred. Refer to the Error Codes or the HRESULT error codes in the DirectShow documentation.

Comments

The returned IltmmRenderers Interface is used to enumerate the available audio renderers. See ltmmRenderers for details.

If the function succeeds, the user should release the returned interface pointer by calling the interfaces Release method.

Required DLLs and Libraries

LTMM

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64

See Also

Elements:

IltmmRenderers interface

Topics:

Multimedia Function Group

Example

For a C Example, refer to Selecting ltmmCapture Object Renderers for C.

For a C++ Example, refer to Selecting ltmmCapture Object Renderers for C++.

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