LEADTOOLS Filters Help > Filters, Codecs and Interfaces > Video Filters > EFX BumpMap Filter > ILMVBumpMap Interface |
ILMVBumpMap Interface
Interface Properties:
Type |
Name |
Description |
VARIANT_BOOL |
Enabled |
Enables or disables the effect. If set to VARIANT_FALSE, the filter will pass the video samples intact. |
Long |
LightAngle |
Controls the light angle on a horizontal plane (360 degree). Range: 0 to 360. |
Long |
Elevation |
Controls the light angle on a vertical plane (90 degree). Range: 0 to 90. |
Long |
Depth |
Controls the depth of the object, which will affect the shadow. 0 creates no shadow; higher values create deeper shadows. Range: 1 to 65. |
Long |
XOffset |
Horizontal offset of the resulting frames. Negative values shift to the left; positive values shift to the right. Range: -(Width-1) to Width-1, where Width is the video width. |
Long |
YOffset |
Vertical offset of the resulting frames. Negative values shift down; positive values shift up. Range: -(Height-1) to Height-1, where Height is the video height. |
Long |
Ambient |
Controls the relative strength of a directional light. This property is used to control the shadow intensity. A higher value results in less shadow. Range: 0 to 255. |
VARIANT_BOOL |
UseBuffer |
Flag that indicates which buffer to use. Possible values are: If this property is VARIANT_TRUE but no buffer has been set using the SetMapBuffer method, the source video buffer is used. |
VARIANT_BOOL |
Invert |
Flag that indicates whether to invert shadow and light in the movie. Possible values are: |
VARIANT_BOOL |
EffectAreaEnabled |
Enables or disables the effect for a cropped video area. Area limits are set using the Left, Top, Right and Bottom properties. |
long |
Left |
Left boundary of the effect area. |
long |
Top |
Top boundary of the effect area. |
long |
Right |
Right boundary of the effect area. |
long |
Bottom |
Bottom boundary of the effect area. |
Parameters
pBuffer |
pointer to a map buffer. |
lWidth |
width of the map. |
lHeight: |
height of the map. |
Description
Sets an unaligned buffer to be used in the bump effect.
Return
S_OK if connected, S_FALSE otherwise.