| LEADTOOLS Vector C++ Class Library Help > Classes and Member Functions > LVectorBase > LVectorBase Class Members > LVectorBase::AttachToWindow | 
#include "ltwrappr.h"
virtual L_INT LVectorBase::AttachToWindow(hWnd, dwFlags=VECTOR_ENGINE_DOUBLEBUFFER)
| HWND hWnd; | /* window handle */ | 
| L_UINT32 dwFlags; | /* flags */ | 
Attaches a vector handle to a window.
| Parameter | Description | |
| hWnd | Handle of the window to which the vector handle will be attached. | |
| dwFlags | Flags that modify the vector engine. Possible values are: | |
| 
 | Value | Meaning | 
| 
 | VECTOR_ENGINE_DOUBLEBUFFER | Use double buffering for flicker-free screen updates. | 
Returns
| SUCCESS | The function was successful. | 
| < 1 | An error occurred. Refer to Return Codes. | 
Comments
This function will attach a vector handle to a window handle. All subsequent changes to the vector image will be reflected on the window.
Note: When you copy one vector to another using LVectorBase::Copy, and the source vector is attached to a window, the destination vector will NOT be attached to the same window automatically.
You can draw on the surface of any window using LVectorBase::Paint, but to use double buffering, you must attach the vector handle to a window.
Required DLLs and Libraries
| LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. | 
See Also
| Functions: | |
| Topics: | |
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Example
For an example, refer to LVectorBase::Realize(&BitmapBase, bEraseBkgnd=TRUE).