LEADTOOLS Vector C++ Class Library Help > Classes and Member Functions > LVectorDialog > LVectorDialog Class Members > LVectorDialog::DoModalVectorCamera |
#include "ltwrappr.h"
virtual L_INT LVectorDialog::DoModalVectorCamera(hWndParent=NULL, pCamera=NULL))
HWND hWndParent; |
/* handle of the window that owns the dialog */ |
pVECTORCAMERA pCamera; |
/* pointer to a VECTORCAMERA structure */ |
Brings up the Vector Camera dialog.
Parameter |
Description |
hWndParent |
Handle of the window that owns the dialog. |
pCamera |
Pointer to a VECTORCAMERA structure that contains camera values. The values present in pCamera when the function is called are used to initialize the dialog. If this parameter is NULL when the function is called, the values used to initialize the dialog will come from the vector handle. When this function returns, this parameter is updated with the values entered through the dialog. |
Returns
SUCCESS |
The function was successful. |
ERROR_DLG_CANCELED |
User clicked the Cancel button. |
Comments
Object selection has no effect on the camera.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
LVectorDialog::DoModalVectorScale, LVectorDialog::DoModalVectorTranslate, LVectorDialog::DoModalVectorRotate, LVectorDialog::DoModalVectorRender |
Topics: |
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Example
This example displays the VectorCamera dialog and displays entered values.
L_INT LVectorDialog__DoModalVectorCameraExample(HWND hWnd, LVectorBase *pVector) { L_INT nRet; L_TCHAR szTemp[200]; LVectorDialog VectorDlg(pVector); VECTORCAMERA camera; //keep current settings, but change bPerspective to TRUE pVector->GetCamera(&camera); camera.bPerspective = TRUE; VectorDlg.EnablePreview(); VectorDlg.EnableAutoProcess(); nRet = VectorDlg.DoModalVectorCamera(hWnd, &camera); if(nRet != SUCCESS) return nRet; wsprintf(szTemp, TEXT("Camera\nTheta[%lf]\nPhi[%lf]\nLookAt[%lf,%lf,%lf]\nDistance[%lf]\nPerspective[%s]"), camera.Theta, camera.Phi, camera.LookAt.x, camera.LookAt.y, camera.LookAt.z, camera.Distance, camera.bPerspective?TEXT("TRUE"):TEXT("FALSE") ); MessageBox(hWnd, szTemp, TEXT(""), MB_OK); return SUCCESS; }