LEADTOOLS Vector C++ Class Library Help > Classes and Member Functions > LVectorDialog > LVectorDialog Class Members > LVectorDialog::DoModalVectorEditLayer |
#include "ltwrappr.h"
virtual L_INT LVectorDialog::DoModalVectorEditLayer(hWndParent, pVectorLayer, pbActiveLayer=NULL)
HWND hWndParent; |
/* window handle */ |
LVectorLayer * pVectorLayer; |
/* pointer to a vector layer object */ |
L_BOOL * pbActiveLayer; |
/* pointer to the active later flag */ |
Brings up the Vector Edit Layer dialog. This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.
Parameter |
Description |
hWndParent |
Handle of the window that owns the dialog. |
pVectorLayer |
Pointer to an LVectorLayer object that references the layer to be edited. |
pbActiveLayer |
Pointer to an L_BOOL variable that indicates whether or not to use the active layer. The value present in the variable when the function is called is used to initialize the dialog. If this parameter is NULL when the function is called, a value obtained from the pVectorLayer and parameter and the LVectorBase object associated with the dialog will be used to initialize the dialog. When this function returns, if this parameter is not NULL, the variable will be updated with the value entered through the dialog. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
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Topics: |
Example
L_INT LVectorDialog__DoModalVectorEditLayerExample(HWND hWnd, LVectorBase *pVector) { L_INT nRet; LVectorDialog VectorDlg; VectorDlg.SetVector (pVector); VectorDlg.EnablePreview (); VectorDlg.EnableAutoProcess (); L_BOOL bActiveLayer = TRUE; LVectorLayer VectorLayer; nRet = pVector->GetActiveLayer (&VectorLayer); if(nRet != SUCCESS) return nRet; nRet = VectorDlg.DoModalVectorEditLayer(hWnd, &VectorLayer, &bActiveLayer); if (nRet == SUCCESS) { L_TCHAR szMsg[200]; VECTORLAYERDESC Desc; nRet = VectorLayer.GetLayerDesc (&Desc); if(nRet != SUCCESS) return nRet; wsprintf(szMsg, TEXT("Layer\nName[%s]\nVisible[%d]\nLocked[%d]"), Desc.szName, Desc.bVisible, Desc.bLocked ); MessageBox(hWnd, szMsg, TEXT(""), MB_OK); } else return nRet; return SUCCESS; }