LEADTOOLS Vector C++ Class Library Help > Classes and Member Functions > LVectorDialog > LVectorDialog Class Members > LVectorDialog::GetString |
#include "ltwrappr.h"
static L_INT LVectorDialog::GetString(uString, pString)
L_UINT32 uString; |
/* index of a string */ |
L_TCHAR * pString; |
/* pointer to the variable to be updated */ |
Gets the current string for the specified index.
Parameter |
Description |
uString |
Index into a list of strings. For a list of the strings, refer to Dialog Strings. |
pString |
Pointer to the buffer to be updated with the current string. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
Before calling this function, call LVectorDialog::GetStringLen to get the length of the text you want to retrieve.
Use LVectorDialog::SetString to modify the automated menu item.
Before calling this function, you must declare a variable as a pointer to a character string. Then, pass the variable in the pString parameter. This function will update the variable with the character string at the given index.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
LVectorDialog::GetStringLen, LVectorDialog::SetString, Class Members |
Topics: |
Example
This example will set a custom font and string for the rotate dialog.
# include "Windowsx.h" L_INT LVectorDialog__GetStringExample(LVectorBase *pVector, HWND hWnd) { L_INT nRet; HFONT hMyFont=NULL; HDC hDC; L_TCHAR* pszString=NULL; L_UINT uLen; L_TCHAR szNewCaption[] = TEXT("My New Rotate Caption"); LVectorDialog VectorDlg(pVector); hDC = GetDC(hWnd); hMyFont = CreateFont( -MulDiv( 8, GetDeviceCaps(hDC, LOGPIXELSY), 72), 0, 0, 0, FW_BOLD, FALSE, FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, TEXT("Bones") ); if(VectorDlg.SetFont( hMyFont ) == NULL) return FAILURE; //get the default caption string nRet = VectorDlg.GetStringLen( VECTOR_DLGSTR_TRANSFORM_ROTATE_CAPTION, &uLen ); if(nRet != SUCCESS) return nRet; pszString = (L_TCHAR*) GlobalAllocPtr( GHND, uLen * sizeof( L_TCHAR ) ); //+1 for NULL nRet = VectorDlg.GetString ( VECTOR_DLGSTR_TRANSFORM_ROTATE_CAPTION, pszString ); if(nRet != SUCCESS) return nRet; // display default caption string MessageBox(hWnd, pszString, TEXT("Default Vector Dialog Rotate Caption"), MB_OK ); GlobalFreePtr( pszString ); // change caption string nRet = VectorDlg.SetString( VECTOR_DLGSTR_TRANSFORM_ROTATE_CAPTION, szNewCaption ); if(nRet != SUCCESS) return nRet; // now, display the dialog to see our changes VectorDlg.EnablePreview(); VectorDlg.EnableAutoProcess(); nRet = VectorDlg.DoModalVectorRotate(); if(VectorDlg.SetFont (NULL) == NULL) return FAILURE; ::DeleteObject( hMyFont ); ReleaseDC(hWnd, hDC); return nRet; }