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LEADTOOLS Medical (Leadtools.Medical3D assembly)

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BlendingAvailable Property






Gets the value that indicates whether the blending operation is supported by the current hardware.
Syntax
public static bool BlendingAvailable {get;}
public:
static property bool BlendingAvailable {
   bool get();
}
'Declaration
 
Public Shared ReadOnly Property BlendingAvailable As Boolean
 
'Usage
 
Dim value As Boolean
 
value = Medical3DEngine.BlendingAvailable

Property Value

true if the blending operation is supported; otherwise, false.
Example
 
Imports Leadtools
Imports Leadtools.Codecs
Imports Leadtools.MedicalViewer
Imports Leadtools.Medical3D

<TestMethod>
Public Sub Medical3DControlExample()
    Dim form As MainForm1 = New MainForm1()
    form.ShowDialog()
End Sub
' MainForm1 will be the owner of the medical viewer control.
Private Class MainForm1 : Inherits Form
    Public Sub New()
        Dim DirectXVersion As String = Medical3DEngine.DirectXVersion
        Dim IsValidDirectXVersion As Boolean = Medical3DEngine.IsValidDirectXVersion
        Dim VertexShaderAvailable As Boolean = Medical3DEngine.VertexShaderAvailable
    Dim PixelShaderAvailable As Boolean = Medical3DEngine.PixelShaderAvailable
        Dim DedicatedGPUMemorySize As Integer = Medical3DEngine.DedicatedGPUMemorySize
        Dim SharedGPUMemorySize As Integer = Medical3DEngine.SharedGPUMemorySize
        Dim Maximum2DTextureDimension As Integer = Medical3DEngine.Maximum2DTextureDimension
        Dim Maximum3DTextureDimension As Integer = Medical3DEngine.Maximum3DTextureDimension
        Dim HardwareShaderAvailable As Boolean = Medical3DEngine.HardwareShaderAvailable
        Dim TexturingAvailable As Boolean = Medical3DEngine.TexturingAvailable
        Dim TexturingBackBufferAvailable As Boolean = Medical3DEngine.TexturingBackBufferAvailable
        Dim BlendingAvailable As Boolean = Medical3DEngine.BlendingAvailable
        Dim ZOperationAvailable As Boolean = Medical3DEngine.ZOperationAvailable
        Dim HardwareCompatible As Boolean = Medical3DEngine.HardwareCompatible
    End Sub

End Class
using Leadtools;
using Leadtools.Codecs;
using Leadtools.MedicalViewer;
using Leadtools.Medical3D;

[TestMethod]
public void Medical3DControlExample()
{
    MainForm1 form = new MainForm1();
    form.ShowDialog();
}
// MainForm1 will be the owner of the medical viewer control.
class MainForm1 : Form
{
    public MainForm1()
    {
        string DirectXVersion = Medical3DEngine.DirectXVersion;
        bool IsValidDirectXVersion = Medical3DEngine.IsValidDirectXVersion;
        bool VertexShaderAvailable = Medical3DEngine.VertexShaderAvailable;
        bool PixelShaderAvailable = Medical3DEngine.PixelShaderAvailable;
        int DedicatedGPUMemorySize = Medical3DEngine.DedicatedGPUMemorySize;
        int SharedGPUMemorySize = Medical3DEngine.SharedGPUMemorySize;
        int Maximum2DTextureDimension = Medical3DEngine.Maximum2DTextureDimension;
        int Maximum3DTextureDimension = Medical3DEngine.Maximum3DTextureDimension;
        bool HardwareShaderAvailable = Medical3DEngine.HardwareShaderAvailable;
        bool TexturingAvailable = Medical3DEngine.TexturingAvailable;
        bool TexturingBackBufferAvailable = Medical3DEngine.TexturingBackBufferAvailable;
        bool BlendingAvailable = Medical3DEngine.BlendingAvailable;
        bool ZOperationAvailable = Medical3DEngine.ZOperationAvailable;
        bool HardwareCompatible = Medical3DEngine.HardwareCompatible;
    }

}
Requirements

Target Platforms

See Also

Reference

Medical3DEngine Class
Medical3DEngine Members

Error processing SSI file
   Leadtools.Medical3D requires a Medical toolkit license and unlock key. For more information, refer to: LEADTOOLS Toolkit Features