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Leadtools.Medical3D Namespace > Medical3DEngine Class : BlendingAvailable Property |
public static bool BlendingAvailable {get;}
'Declaration Public Shared ReadOnly Property BlendingAvailable As Boolean
'Usage Dim value As Boolean value = Medical3DEngine.BlendingAvailable
Imports Leadtools Imports Leadtools.Codecs Imports Leadtools.MedicalViewer Imports Leadtools.Medical3D <TestMethod> Public Sub Medical3DControlExample() Dim form As MainForm1 = New MainForm1() form.ShowDialog() End Sub ' MainForm1 will be the owner of the medical viewer control. Private Class MainForm1 : Inherits Form Public Sub New() Dim DirectXVersion As String = Medical3DEngine.DirectXVersion Dim IsValidDirectXVersion As Boolean = Medical3DEngine.IsValidDirectXVersion Dim VertexShaderAvailable As Boolean = Medical3DEngine.VertexShaderAvailable Dim PixelShaderAvailable As Boolean = Medical3DEngine.PixelShaderAvailable Dim DedicatedGPUMemorySize As Integer = Medical3DEngine.DedicatedGPUMemorySize Dim SharedGPUMemorySize As Integer = Medical3DEngine.SharedGPUMemorySize Dim Maximum2DTextureDimension As Integer = Medical3DEngine.Maximum2DTextureDimension Dim Maximum3DTextureDimension As Integer = Medical3DEngine.Maximum3DTextureDimension Dim HardwareShaderAvailable As Boolean = Medical3DEngine.HardwareShaderAvailable Dim TexturingAvailable As Boolean = Medical3DEngine.TexturingAvailable Dim TexturingBackBufferAvailable As Boolean = Medical3DEngine.TexturingBackBufferAvailable Dim BlendingAvailable As Boolean = Medical3DEngine.BlendingAvailable Dim ZOperationAvailable As Boolean = Medical3DEngine.ZOperationAvailable Dim HardwareCompatible As Boolean = Medical3DEngine.HardwareCompatible End Sub End Class
using Leadtools; using Leadtools.Codecs; using Leadtools.MedicalViewer; using Leadtools.Medical3D; [TestMethod] public void Medical3DControlExample() { MainForm1 form = new MainForm1(); form.ShowDialog(); } // MainForm1 will be the owner of the medical viewer control. class MainForm1 : Form { public MainForm1() { string DirectXVersion = Medical3DEngine.DirectXVersion; bool IsValidDirectXVersion = Medical3DEngine.IsValidDirectXVersion; bool VertexShaderAvailable = Medical3DEngine.VertexShaderAvailable; bool PixelShaderAvailable = Medical3DEngine.PixelShaderAvailable; int DedicatedGPUMemorySize = Medical3DEngine.DedicatedGPUMemorySize; int SharedGPUMemorySize = Medical3DEngine.SharedGPUMemorySize; int Maximum2DTextureDimension = Medical3DEngine.Maximum2DTextureDimension; int Maximum3DTextureDimension = Medical3DEngine.Maximum3DTextureDimension; bool HardwareShaderAvailable = Medical3DEngine.HardwareShaderAvailable; bool TexturingAvailable = Medical3DEngine.TexturingAvailable; bool TexturingBackBufferAvailable = Medical3DEngine.TexturingBackBufferAvailable; bool BlendingAvailable = Medical3DEngine.BlendingAvailable; bool ZOperationAvailable = Medical3DEngine.ZOperationAvailable; bool HardwareCompatible = Medical3DEngine.HardwareCompatible; } }