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Leadtools.Annotations.Core Namespace > AnnObject Class : Lock Method |
-(void) lock:(NSString*)password;
public void lock(String password)
function Leadtools.Annotations.Core.AnnObject.Lock( password )
Only unlocked objects can be locked. If an object is already locked, it will stay locked with its original password. You must pass the same password to Unlock to unlock this AnnObject.
If this method succeeds, password will be stored inside the object and can be retrieved with the Password property.
An object must be unlocked in order to change that object in automated mode.
For more information, refer to Implementing Annotation Security.
using Leadtools.Annotations.Automation; using Leadtools.Annotations.Core; using Leadtools.Codecs; using Leadtools.Annotations.WinForms; public void AnnObject_Lock() { double inch = 720.0; // Get the container AnnContainer container = _automation.Container; // Add the lock picture to the container resources // Create a new instance of AnnResources if the container does not already have one AnnResources resources = _automation.Manager.Resources; if (resources == null) { resources = new AnnResources(); } // Get the images collection IList<AnnPicture> imagesResources = resources.Images; // Add our picture to it imagesResources.Add(new AnnPicture(@"ms-appx:///Assets/Lock.png")); int pictureIndex = imagesResources.Count - 1; // Add a blue on yellow rectangle from 3in 3in to 4in 4in AnnRectangleObject rectObj = new AnnRectangleObject(); rectObj.Rect = LeadRectD.Create(3 * inch, 3 * inch, 1 * inch, 1 * inch); rectObj.Stroke = AnnStroke.Create(AnnSolidColorBrush.Create("Blue"), LeadLengthD.Create(1)); rectObj.Fill = AnnSolidColorBrush.Create("Yellow"); // Set its lock picture rectObj.LockPicture = pictureIndex; // Add it to the container container.Children.Add(rectObj); // Show the object lock state (default) Debug.WriteLine("Default lock state"); ShowLockedState(rectObj); // Lock it with a password Debug.WriteLine("Locking now with a password"); rectObj.Lock("secret"); // Show the object lock state, it should say locked and the object should be painted with the lock picture ShowLockedState(rectObj); // Now try to unlock it with a wrong password Debug.WriteLine("Unlocking with a wrong password"); rectObj.Unlock("wrong password"); // Check again, it should still be locked ShowLockedState(rectObj); // Finally unlock it with the correct password Debug.WriteLine("Unlocking with a correct password"); rectObj.Unlock("secret"); // Check again, it should still be unlocked ShowLockedState(rectObj); } private void ShowLockedState(AnnObject annObj) { _automation.Invalidate(LeadRectD.Empty); // Show the object lock state (default) Debug.WriteLine("Locked: " + annObj.IsLocked); }
using Leadtools.Converters; using Leadtools.Annotations.Automation; using Leadtools.Controls; using Leadtools.Annotations.Core; using Leadtools.Codecs; public void AnnObject_Lock() { double inch = 720.0; // Get the container AnnContainer container = _automation.Container; // Add the lock picture to the container resources // Create a new instance of AnnResources if the container does not already have one AnnResources resources = _automation.Container.Resources; if (resources == null) { resources = new AnnResources(); _automation.Container.Resources = resources; } // Get the images collection IList<AnnPicture> imagesResources = resources.Images; // Add our picture to it imagesResources.Add(new AnnPicture(@"ms-appx:///Assets/Lock.png")); int pictureIndex = imagesResources.Count - 1; // Add a blue on yellow rectangle from 3in 3in to 4in 4in AnnRectangleObject rectObj = new AnnRectangleObject(); rectObj.Rect = LeadRectDHelper.Create(3 * inch, 3 * inch, 1 * inch, 1 * inch); rectObj.Stroke = AnnStroke.Create(AnnSolidColorBrush.Create("Blue"), LeadLengthDHelper.Create(1)); rectObj.Fill = AnnSolidColorBrush.Create("Yellow"); // Set its lock picture rectObj.LockPicture = pictureIndex; // Add it to the container container.Children.Add(rectObj); // Show the object lock state (default) Debug.WriteLine("Default lock state"); ShowLockedState(rectObj); // Lock it with a password Debug.WriteLine("Locking now with a password"); rectObj.Lock("secret"); // Show the object lock state, it should say locked and the object should be painted with the lock picture ShowLockedState(rectObj); // Now try to unlock it with a wrong password Debug.WriteLine("Unlocking with a wrong password"); rectObj.Unlock("wrong password"); // Check again, it should still be locked ShowLockedState(rectObj); // Finally unlock it with the correct password Debug.WriteLine("Unlocking with a correct password"); rectObj.Unlock("secret"); // Check again, it should still be unlocked ShowLockedState(rectObj); } private void ShowLockedState(AnnObject annObj) { _automation.Invalidate(LeadRectDHelper.Empty); // Show the object lock state (default) Debug.WriteLine("Locked: " + annObj.IsLocked); }