Creates a halftone screen effect for an image while keeping its continuous range of tones. This method is available in LEADTOOLS
Document and Medical Imaging toolkits.
Syntax
XAML Property Element Usage | |
---|
HalfTonePatternCommandBitmapEffect ... |
XAML Property Element Usage | |
---|
HalfTonePatternCommandBitmapEffect ... |
Example
Visual Basic | Copy Code |
---|
Public Sub HalfTonePatternCommandBitmapEffectExample(ByVal element As FrameworkElement)
Dim effect As HalfTonePatternCommandBitmapEffect = New HalfTonePatternCommandBitmapEffect()
effect.Contrast = 1
effect.Ripple = 16000
effect.AngleContrast = 50
effect.AngleRipple = 5
effect.AngleOffset = 4500
effect.BackGroundColor = System.Windows.Media.Color.FromRgb(255, 255, 255)
effect.ForeGroundColor = System.Windows.Media.Color.FromRgb(100, 0, 50)
effect.Type = HalfTonePatternCommandBitmapEffectsType.Ellipse
element.BitmapEffect = effect
Dim animation1 As Int32Animation = New Int32Animation()
animation1.From = 0
animation1.To = 1000
animation1.By = 1
animation1.Duration = New Duration(TimeSpan.FromSeconds(2.0))
animation1.AutoReverse = True
animation1.RepeatBehavior = RepeatBehavior.Forever
Dim storyboard As Storyboard = New Storyboard()
storyboard.SetTargetName(animation1, "AnimatedBitmapEffect")
storyboard.SetTargetProperty(animation1, New PropertyPath(HalfTonePatternCommandBitmapEffect.RippleProperty))
element.RegisterName("AnimatedBitmapEffect", effect)
storyboard.Children.Add(animation1)
storyboard.Begin(element)
End Sub |
C# | Copy Code |
---|
public void HalfTonePatternCommandBitmapEffectExample(FrameworkElement element) { // Initialize Effect HalfTonePatternCommandBitmapEffect effect = new HalfTonePatternCommandBitmapEffect(); effect.Contrast = 1; effect.Ripple = 16000; effect.AngleContrast = 50; effect.AngleRipple = 5; effect.AngleOffset = 4500; effect.BackGroundColor = System.Windows.Media.Color.FromRgb(255, 255, 255); effect.ForeGroundColor = System.Windows.Media.Color.FromRgb(100, 0, 50); effect.Type = HalfTonePatternCommandBitmapEffectsType.Ellipse; element.BitmapEffect = effect; // Initialize Animations Int32Animation animation1 = new Int32Animation(); animation1.From = 0; animation1.To = 1000; animation1.By = 1; animation1.Duration = new Duration(TimeSpan.FromSeconds(2.0)); animation1.AutoReverse = true; animation1.RepeatBehavior = RepeatBehavior.Forever; // Initialize and run Storyboard Storyboard storyboard = new Storyboard(); Storyboard.SetTargetName(animation1, "AnimatedBitmapEffect"); Storyboard.SetTargetProperty(animation1, new PropertyPath(HalfTonePatternCommandBitmapEffect.RippleProperty)); element.RegisterName("AnimatedBitmapEffect", effect); storyboard.Children.Add(animation1); storyboard.Begin(element); } |
XAML | Copy Code |
---|
<Page Title="CSAnimateEffect" Height="391" Width="300" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:lteffects="clr-namespace:Leadtools.Windows.Media.Effects.Core;assembly=Leadtools.Windows.Media.Effects"> <Grid> <Image Margin="10,10,10,10" HorizontalAlignment="Center" VerticalAlignment="Center" Source="C:\Program Files\LEAD Technologies, Inc\LEADTOOLS 16\Images\slave.jpg"> <Image.BitmapEffect> <lteffects:HalfTonePatternCommandBitmapEffect x:Name="MyBitmapEffect" /> </Image.BitmapEffect> <Image.Triggers> <EventTrigger RoutedEvent="Image.Loaded"> <BeginStoryboard> <Storyboard> <Int32Animation Storyboard.TargetName="MyBitmapEffect" Storyboard.TargetProperty="Ripple" From="0" To="1000" Duration="0:0:2" RepeatBehavior="Forever" AutoReverse="True" /> </Storyboard> </BeginStoryboard> </EventTrigger> </Image.Triggers> </Image> </Grid> </Page> |
Remarks
Inheritance Hierarchy
Requirements
Target Platforms: Microsoft .NET Framework 3.0, Windows XP, Windows Vista, Windows Server 2003 family, Windows Server 2008 family
See Also