Reflects the image on an ocean surface.
Syntax
XAML Property Element Usage | |
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OceanCommandBitmapEffect ... |
XAML Property Element Usage | |
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OceanCommandBitmapEffect ... |
Example
Run the OceanCommandBitmapEffect on an image.
Visual Basic | Copy Code |
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Public Sub OceanCommandBitmapEffectExample(ByVal element As FrameworkElement)
Dim effect As OceanCommandBitmapEffect = New OceanCommandBitmapEffect()
effect.Amplitude = 20
effect.Frequency = 6
effect.LowerTransparency = True
element.BitmapEffect = effect
Dim storyboard As Storyboard = New Storyboard()
Dim animation1 As Int32Animation = New Int32Animation()
animation1.From = 1
animation1.To = 10
animation1.Duration = New Duration(TimeSpan.Parse("0:0:2"))
animation1.RepeatBehavior = RepeatBehavior.Forever
animation1.AutoReverse = False
storyboard.SetTargetName(animation1, "AnimatedBitmapEffect")
storyboard.SetTargetProperty(animation1, New PropertyPath(OceanCommandBitmapEffect.AmplitudeProperty))
element.RegisterName("AnimatedBitmapEffect", effect)
storyboard.Children.Add(animation1)
Dim animation2 As Int32Animation = New Int32Animation()
animation2.From = 1
animation2.To = 10
animation2.Duration = New Duration(TimeSpan.Parse("0:0:2"))
animation2.RepeatBehavior = RepeatBehavior.Forever
animation2.AutoReverse = False
storyboard.SetTargetName(animation2, "AnimatedBitmapEffect")
storyboard.SetTargetProperty(animation2, New PropertyPath(OceanCommandBitmapEffect.FrequencyProperty))
element.RegisterName("AnimatedBitmapEffect", effect)
storyboard.Children.Add(animation2)
storyboard.Begin(element)
End Sub |
C# | Copy Code |
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public void OceanCommandBitmapEffectExample(FrameworkElement element) { OceanCommandBitmapEffect effect = new OceanCommandBitmapEffect(); effect.Amplitude = 20; effect.Frequency = 6; effect.LowerTransparency = true; element.BitmapEffect = effect; Storyboard storyboard = new Storyboard(); Int32Animation animation1 = new Int32Animation(); animation1.From = 1; animation1.To = 10; animation1.Duration = new Duration(TimeSpan.Parse("0:0:2")); animation1.RepeatBehavior = RepeatBehavior.Forever; animation1.AutoReverse = false; Storyboard.SetTargetName(animation1, "AnimatedBitmapEffect"); Storyboard.SetTargetProperty(animation1, new PropertyPath(OceanCommandBitmapEffect.AmplitudeProperty)); element.RegisterName("AnimatedBitmapEffect", effect); storyboard.Children.Add(animation1); Int32Animation animation2 = new Int32Animation(); animation2.From = 1; animation2.To = 10; animation2.Duration = new Duration(TimeSpan.Parse("0:0:2")); animation2.RepeatBehavior = RepeatBehavior.Forever; animation2.AutoReverse = false; Storyboard.SetTargetName(animation2, "AnimatedBitmapEffect"); Storyboard.SetTargetProperty(animation2, new PropertyPath(OceanCommandBitmapEffect.FrequencyProperty)); element.RegisterName("AnimatedBitmapEffect", effect); storyboard.Children.Add(animation2); storyboard.Begin(element); } |
XAML | Copy Code |
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<Page Title="CSAnimateEffect" Height="391" Width="300" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:lteffects="clr-namespace:Leadtools.Windows.Media.Effects.SpecialEffects;assembly=Leadtools.Windows.Media.Effects"> <Grid> <Image Margin="10,10,10,10" HorizontalAlignment="Center" VerticalAlignment="Center" Source="C:\Program Files\LEAD Technologies, Inc\LEADTOOLS 16\Images\slave.jpg"> <Image.BitmapEffect> <lteffects:OceanCommandBitmapEffect x:Name="AnimatedBitmapEffect" Amplitude="0" Frequency="0" /> </Image.BitmapEffect> <Image.Triggers> <EventTrigger RoutedEvent="Image.Loaded"> <BeginStoryboard> <Storyboard> <Int32Animation Storyboard.TargetName="AnimatedBitmapEffect" Storyboard.TargetProperty="Amplitude" From="1" To="10" Duration="0:0:2" RepeatBehavior="Forever" AutoReverse="false" /> <Int32Animation Storyboard.TargetName="AnimatedBitmapEffect" Storyboard.TargetProperty="Frequency" From="1" To="10" Duration="0:0:2" RepeatBehavior="Forever" AutoReverse="false" /> </Storyboard> </BeginStoryboard> </EventTrigger> </Image.Triggers> </Image> </Grid> </Page> |
Remarks
Inheritance Hierarchy
Requirements
Target Platforms: Microsoft .NET Framework 3.0, Windows XP, Windows Vista, Windows Server 2003 family, Windows Server 2008 family
See Also