L_DlgAddFrame
#include "l_bitmap.h"
L_INT EXT_FUNCTION L_DlgAddFrame(hWndOwner, pDlgParams)
HWND hWndOwner; |
/*owner of the dialog*/ |
LPADDFRAMEDLGPARAMS pDlgParams; |
/*pointer to a structure*/ |
Displays the Add Frame dialog box, and gets the options for L_AddFrame. This function is available in the Raster Pro and above toolkits.
Parameter |
Description |
hWndOwner |
Handle of the window that owns the dialog. |
pDlgParams |
Pointer to an ADDFRAMEDLGPARAMS structure to be updated with the values entered by the user through the dialog. Set members of this structure, before calling this function, to set the dialog’s initial values. |
Comments
The Add Frame dialog can be seen below:
Returns
SUCCESS_DLG_OK |
The "OK" button was pressed, and the dialog exited successfully. |
SUCCESS_DLG_CANCEL |
The "Cancel" button was pressed, and the dialog exited successfully. |
< 1 |
An error occurred. Refer to Return Codes. |
Required DLLs and Libraries
LTDLGIMG For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application |
See Also
Functions: |
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Topics: |
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Example
L_VOID ShowAddFrameDlg
(
HWND hWnd,
pBITMAPHANDLE pBitmap,
LPDLGBITMAPLIST pList
)
{
ADDFRAMEDLGPARAMS DlgParams ;
memset ( &DlgParams, 0, sizeof ( ADDFRAMEDLGPARAMS ) ) ;
DlgParams.uStructSize = sizeof ( ADDFRAMEDLGPARAMS ) ;
DlgParams.uDlgFlags = DLG_ADDFRAME_AUTOPROCESS |
DLG_ADDFRAME_SHOW_PREVIEW |
DLG_ADDFRAME_SHOW_TOOL_ZOOMLEVEL ;
DlgParams.pBitmapList = pList ;
DlgParams.pBitmap = pBitmap ;
L_DlgInit ( DLG_INIT_COLOR ) ;
L_DlgAddFrame ( hWnd, &DlgParams ) ;
L_DlgFree ( ) ;
}
L_VOID DoAddFrameSingleTile
(
HWND hWnd,
pBITMAPHANDLE pBitmap,
L_TCHAR * pszTileImage
)
{
DLGBITMAPLISTITEM Items [ 1 ] ;
DLGBITMAPLIST bmplist ;
Items [ 0 ].pszDescription = NULL ;
Items [ 0 ].pszFileName = pszTileImage ;
Items [ 0 ].pBitmap = (pBITMAPHANDLE)malloc ( sizeof ( BITMAPHANDLE ) );
L_LoadBitmapResize( Items [ 0 ].pszFileName,
Items [ 0 ].pBitmap,
sizeof ( BITMAPHANDLE ),
100,
0,
24,
0,
ORDER_BGR,
NULL,
NULL ) ;
bmplist.uStructSize = sizeof ( DLGBITMAPLIST ) ;
bmplist.pBitmapList = Items ;
bmplist.nCount = 1 ;
ShowAddFrameDlg ( hWnd, pBitmap, &bmplist ) ;
L_FreeBitmap( Items [ 0 ].pBitmap ) ;
free ( Items [ 0 ].pBitmap ) ;
}