LDicomDS::SetOverlayAttributes

#include "ltdic.h"

L_UINT16 LDicomDS::SetOverlayAttributes (uOverlayIndex,pOverlayAttributes,uFlags)

L_UINT uOverlayIndex;

/* index */

pOVERLAYATTRIBUTES pOverlayAttributes;

/* pointer to a structure */

L_UINT uFlags;

/* flags */

Sets overlay attributes for a certain index.

Parameter

Description

uOverlayIndex

The index of the overlay for which to set the attributes. This index is zero-based.

pOverlayAttributes

Pointer to a structure containing the overlay attributes to set.

uFlags

Binary flags that determine the behavior of the function. Possible value is:

 

Value

Meaning

 

SET_OVERLAY_ATTRIB_NO_OVERRIDE

Set this flag if you don’t want to update an overlay that already exists in the dataset.

Returns

0

The function was successful.

> 0

An error occurred. Refer to Return Codes.

Comments

Before calling this function, initialize pOverlayAttributes->uStructSize to be sizeof(OVERLAYATTRIBUTES) and initialize all the OVERLAYATTRIBUTES structure members.

Required DLLs and Libraries

LTDIC

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application

See Also

Functions:

LDicomDS::GetOverlayCount, LDicomDS::GetOverlayAttributes, LDicomDS::GetOverlayActivationLayer, LDicomDS::GetOverlayBitmap, LDicomDS::GetOverlayBitmapList, LDicomDS::SetOverlayBitmap, LDicomDS::SetOverlayBitmapList, LDicomDS::DeleteOverlay

Topics:

Overlays Overview

 

Overlays

Example

//This function will delete all overlays in a dataset
L_UINT16 DeleteAllOverlays
(
   LDicomDS &InDS

{
   L_UINT   uOverlayCount = 0; 
   L_UINT16 uRet; 
   L_UINT16 uOverlayIndex; 

   uRet  = InDS.GetOverlayCount (&uOverlayCount); 
   if(DICOM_SUCCESS != uRet) 
   {
      return uRet;   
   }
   for(uOverlayIndex = 0 ; uOverlayIndex < uOverlayCount ; uOverlayIndex++)
   {
      uRet = InDS.DeleteOverlay (uOverlayIndex,0); 
      if(DICOM_SUCCESS != uRet) 
      {
         return uRet; 
      }
   }
   return DICOM_SUCCESS; 
}
// This function will store the overlays associated 
// with a bitmap handle inside the DICOM dataset
L_UINT16 SaveOverlaysFromBitmap
(
   LDicomDS       &InDS, 
   pBITMAPHANDLE  pBitmap, 
   L_UINT         uFlags

{
   OVERLAYATTRIBUTES OverlayAttributes; 
   BITMAPHANDLE      OverlayBitmap; 
   L_UINT            uOverlayCount; 
   L_UINT            uOverlayIndex; 
   L_INT             nLEADRet; 
   L_UINT16          uDICOMRet; 

   //(1)Sanity Check ! 
   if(NULL == pBitmap) 
   {
      return DICOM_ERROR_NULL_PTR;   
   }   
   //(2)Do we have any overlays at all ? 
   nLEADRet = L_GetOverlayCount( pBitmap, 
                                 &uOverlayCount, 
                                 0); 
   if(SUCCESS != nLEADRet) 
   {
      return DICOM_ERROR_PARAMETER; 
   }
   // If no overlays just return
   if(0 == uOverlayCount) 
   {
      return DICOM_SUCCESS;   
   }
   //(3)Blow away all the overlays in the file
   uDICOMRet = DeleteAllOverlays(InDS); 
   if(DICOM_SUCCESS != uDICOMRet) 
   {
      return uDICOMRet;    
   }   
   //(4) Loop through the overlays and add them into the DICOM file
   for(uOverlayIndex = 0 ; uOverlayIndex < uOverlayCount ; uOverlayIndex++)
   {
      memset(&OverlayAttributes    , 0 , sizeof(OVERLAYATTRIBUTES)); 
      memset(&OverlayBitmap        , 0 , sizeof(BITMAPHANDLE)); 
      
      // Get overlay attributes
      nLEADRet = L_GetOverlayAttributes(  pBitmap, 
                                          uOverlayIndex, 
                                          &OverlayAttributes, 
                                          sizeof(OverlayAttributes), 
                                          OVERLAYATTRIBUTES_ORIGIN      |
                                          OVERLAYATTRIBUTES_FLAGS       |
                                          OVERLAYATTRIBUTES_BITINDEX    |
                                          OVERLAYATTRIBUTES_DICOM); 
      if(SUCCESS != nLEADRet) 
      {
         return DICOM_ERROR_PARAMETER; 
      }
      // Set overlay attributes inside DICOM
      uDICOMRet = InDS.SetOverlayAttributes (uOverlayIndex,&OverlayAttributes,0); 
      if(DICOM_SUCCESS != uDICOMRet) 
      {
         return uDICOMRet; 
      }
      // burn overlays which need to be part of the image
      if(OverlayAttributes.uFlags &OVERLAY_USEBITPLANE) 
      {
         nLEADRet = L_UpdateBitmapOverlayBits(  pBitmap, 
                                                uOverlayIndex, 
                                                SETOVERLAYBITS_FROMOVERLAY); 
         if(SUCCESS != nLEADRet) 
         {
            return DICOM_ERROR_PARAMETER; 
         }      
      }
      // Get the overlay data (if it's not part of the image) 
      nLEADRet = L_GetOverlayBitmap (  pBitmap, 
                                       uOverlayIndex, 
                                       &OverlayBitmap, 
                                       sizeof(BITMAPHANDLE), 
                                       OVERLAY_NOCOPY); 
      if(SUCCESS != nLEADRet) 
      {
         return DICOM_ERROR_PARAMETER; 
      }
      // Set overlay data into DICOM
      uDICOMRet = InDS.SetOverlayBitmap (uOverlayIndex,&OverlayBitmap,0); 
      if(DICOM_SUCCESS != uDICOMRet) 
      {
         return uDICOMRet; 
      }
   }

   return DICOM_SUCCESS; 
}