LDicomDS::SetLayerInfo

#include "Ltdic.h"

L_UINT16 LDicomDS::SetLayerInfo(uLayerIndex, pGraphicLayer)

L_UINT uLayerIndex;

/* layer index */

pDICOMGRAPHICLAYER pGraphicLayer;

/* pointer to the layer attributes structure */

Sets layer attributes for the layer at the specified index.

Parameter

Description

uLayerIndex

Zero-based index of the layer to be updated.

pGraphicLayer

Structure containing the layer attributes.

Returns

0

SUCCESS

>0

An error occurred. Refer to Return Codes.

Comments

Before calling this function, initialize pGraphicLayer-> uStructSize to be sizeof(DICOMGRAPHICLAYER) and initialize all the structure members.

The index(uLayerIndex) is based on the number of items under the "Graphic Layer Sequence" (0070,0060), for example the index of the first item is zero.

Required DLLs and Libraries

LTDIC

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application

See Also

Functions:

LDicomDS::GetLayerInfo, LDicomDS::SetLayerInfo, LDicomDS::RemoveLayerByIndex, LDicomDS::RemoveLayerByName, LDicomDS::RemoveAllLayers, LDicomDS::GetLayerCount, LDicomDS::GetLayerIndex, LDicomDS::GetLayerGraphicObjectCount, LDicomDS::RemoveLayerGraphicObjects, LDicomDS::GetLayerTextObjectCount, LDicomDS::RemoveLayerTextObjects, LDicomDS::GetLayerElementByIndex, LDicomDS::GetLayerElementByName, Class Members

Topics:

Working with DICOM Annotations

Example

L_VOID UpdateFirstLayerDescription(LDicomDS& PresStateDS) 
{
   L_UINT16          uRet; 
   DICOMGRAPHICLAYER Layer; 

 memset(&Layer, 0, sizeof(DICOMGRAPHICLAYER)); 

   uRet= PresStateDS.GetLayerInfo(0, &Layer, sizeof(DICOMGRAPHICLAYER)); 
   if(uRet == DICOM_SUCCESS) 
   {
      Layer.pszLayerDescription = "New description";   
      uRet = PresStateDS.SetLayerInfo(0, &Layer); 
      if (uRet == DICOM_SUCCESS) 
      {         
       MessageBox( NULL, 
                     "Layer Description updated successfully", 
                     "Note", 
                     MB_OK); 
      } 
   }   
}