L_AnnSetFillMode
#include "l_bitmap.h"
L_INT EXT_FUNCTION L_AnnSetFillMode(hObject, uFillMode, uFlags)
HANNOBJECT hObject; |
/* handle to the annotation object */ |
L_UINT uFillMode; |
/* constant that specifies the object's fill mode */ |
L_UINT uFlags; |
/* flags that determine which objects to process */ |
Sets the fill mode of one or more annotation objects. This function is available in the Document/Medical Toolkits.
Parameter |
Description |
|
hObject |
Handle to the annotation object. |
|
uFillMode |
The constant that specifies the object's fill mode. Possible fill mode values are: |
|
|
Value |
Meaning |
|
ANNMODE_TRANSPARENT |
[0] Transparent |
|
ANNMODE_TRANSLUCENT |
[1] Translucent |
|
ANNMODE_OPAQUE |
[2] Opaque |
|
To see the possible fill modes and patterns, refer to Illustration of Fill Options for Annotations. |
|
uFlags |
Flags that determine which objects to process. Most of the flags apply only to container objects. You can combine values when appropriate by using a bitwise OR ( | ). The following are valid values: |
|
|
Value |
Meaning |
|
0 |
Process only the specified object. |
|
ANNFLAG_SELECTED |
[0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the L_AnnGetSelected and L_AnnSetSelected functions. |
|
ANNFLAG_NOTTHIS |
[0x0004] Process only one level of objects within the specified container, not the container itself. If there are containers within the container, they are modified, but the objects within them are not. |
|
ANNFLAG_RECURSE |
[0x0008] Process objects within a container, and within any subcontainers, down to any level. |
|
ANNFLAG_NOTCONTAINER |
[0x0002] (Used with ANNFLAG_RECURSE) Process objects within containers, not the containers themselves. |
|
ANNFLAG_NOINVALIDATE |
[0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages. |
|
ANNFLAG_CHECKMENU |
[0x0020] Process objects only if the ANNAUTOTEXT_MENU_FILL menu item has been selected. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
This function applies to multiple and selected objects based on values of the uFlags parameter.
This function does not affect objects that do not have this property or that do not let you change the property. For descriptions of the various types of objects and their properties, refer to Types of Annotations.
Note that the L_AnnSetROP2 function and the L_AnnSetFillMode function affect each other. If you set uFillMode to ANNFILLMODE_OPAQUE, then uROP2 cannot be ANNROP2_AND. If you set uFillMode to ANNFILLMODE_TRANSLUCENT, then uROP2 has to be ANNROP2_AND. If you set uFillMode to ANNFILLMODE_TRANSPARENT, uROP2 can be anything.
Required DLLs and Libraries
LTANN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Platforms
Windows 95 / 98 / Me, Windows 2000 / XP.
See Also
Example
void TestAnnFillMode(HANNOBJECT hAnnObject)
{
L_UINT FillMode; /* Object fill mode */
/* Set the fill mode to transparent, unless it already is */
L_AnnGetFillMode(hAnnObject, &FillMode);
if (FillMode == ANNMODE_TRANSPARENT)
MessageBox (NULL, TEXT("Already transparent"), TEXT("Notice"), MB_OK);
else
L_AnnSetFillMode(hAnnObject, ANNMODE_TRANSPARENT, 0);
return;
}