L_PosterizeBitmap

#include "l_bitmap.h"

L_INT EXT_FUNCTION L_PosterizeBitmap(pBitmap, uLevels)

pBITMAPHANDLE pBitmap;

/* pointer to the bitmap handle */

L_UINT uLevels;

/* number of color levels to use */

Imposes a poster effect on a bitmap by quantizing the bitmap's colors to a specified number of color levels per plane. For example, two levels means two of red, two of green, and two of blue.

Parameter

Description

pBitmap

Pointer to the bitmap handle that references the bitmap to be affected.

uLevels

The number of color levels to use. Valid values are 2 through 64.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

To update a status bar or detect a user interrupt during execution of this function, refer to L_SetStatusCallback.

This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available only in the Document/Medical toolkits.

Required DLLs and Libraries

LTKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Windows 95 / 98 / Me, Windows 2000 / XP.

See Also

Functions:

L_SharpenBitmap, L_MosaicBitmap, L_EmbossBitmap, L_AverageFilterBitmap, L_MedianFilterBitmap, L_AddBitmapNoise, L_IntensityDetectBitmap, L_SpatialFilterBitmap, L_BinaryFilterBitmap, L_MaxFilterBitmap, L_MinFilterBitmap, L_OilifyBitmap, L_SolarizeBitmap, L_DlgPosterize, L_WindowLevel, L_BumpMapBitmap, L_CubismBitmap, L_DrawStarBitmap, L_DryBitmap, L_FreePlaneBendBitmap, L_FreeRadBendBitmap, L_GlassEffectBitmap, L_GlowFilterBitmap, L_LensFlareBitmap, L_LightBitmap, L_OceanBitmap, L_PlaneBendBitmap, L_PlaneBitmap, L_SampleTargetBitmap, L_TunnelBitmap, L_BendingBitmap, L_CylindricalBitmap, L_FreeHandShearBitmap, L_FreeHandWaveBitmap, L_ImpressionistBitmap, L_PixelateBitmap, L_PolarBitmap, L_PunchBitmap, L_RadialBlurBitmap, L_RadWaveBitmap, L_RippleBitmap, L_SpherizeBitmap, L_SwirlBitmap, L_WaveBitmap, L_WindBitmap, L_ZoomBlurBitmap, L_ZoomWaveBitmap, L_AddShadowBitmap, L_RevEffectBitmap, L_AgingBitmap, L_DiceEffectBitmap, L_FunctionalLightBitmap, L_PuzzleEffectBitmap, L_RingEffectBitmap, L_TextureAlphaBlendBitmap, L_BricksTextureBitmap, L_DeskewBitmap, L_DeskewBitmapExt, L_DiffuseGlowBitmap, L_GlowFilterBitmap, L_HalfTonePatternBitmap, L_HighPassFilterBitmap, L_MaskConvolutionBitmap, L_PerspectiveBitmap, L_PlasmaFilterBitmap, L_PointillistBitmap, L_CanvasBitmap, L_CloudsBitmap, L_ColoredBallsBitmap, L_DiffuseGlowBitmap, L_DisplaceMapBitmap, L_FragmentBitmap, L_MosaicTilesBitmap, L_OffsetBitmap, L_RomanMosaicBitmap, L_VignetteBitmap, L_ZigZagBitmap

Topics:

Raster Image Functions: Filtering Images

 

Applying Artistic Effects

Example

For complete sample code, refer to the CHILD.C module of the DEMO example.

/* This example loads a bitmap and posterizes it. */
BITMAPHANDLE LeadBitmap;   /* Bitmap handle to hold the loaded image. */
/* Load the bitmap, keeping the bits per pixel of the file */
L_LoadBitmap
 (TEXT("IMAGE1.CMP"), &LeadBitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGR, NULL, NULL);
/* Apply a poster effect with six color levels per plane */
L_PosterizeBitmap
(&LeadBitmap, 6 );