L_AnnRemove

#include "l_bitmap.h"

L_INT EXT_FUNCTION L_AnnRemove(hObject)

HANNOBJECT hObject;

/* handle to the annotation object */

Removes the specified annotation object from its current container, leaving the object with no container. This function is available in the Document/Medical Toolkits.

Parameter

Description

hObject

Handle to the annotation object.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

If you want the object to be inserted into another container, such as the main container of the display, you must use the L_AnnInsert function.

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Windows 95 / 98 / Me, Windows 2000 / XP.

See Also

Functions:

L_AnnInsert, L_AnnGetContainer, L_AnnGetTopContainer, L_AnnEnumerate, L_AnnGetItem, L_AnnAddUserHandle, L_AnnAdjustPoint, L_AnnChangeUserHandle, L_AnnConvert, L_AnnDefine2, L_AnnDeleteUserHandle, L_AnnEnumerateHandles, L_AnnGetRestrictToContainer, L_AnnGetRotateAngle, L_AnnGetUserHandle, L_AnnGetUserHandles, L_AnnHitTestExt, L_AnnRestrictCursor, L_AnnSetRestrictToContainer

Topics:

Annotation Functions: Creating and Deleting Annotations

 

Annotation Functions: Object Information

 

Implementing Annotations

 

Implementing an Automated Annotation Program

 

Implementing a Non-automated Annotation Program

 

Implementing Custom Annotations

 

Displaying and Manipulating Annotation Objects

Example

/* This example removes an object from its container and inserts it into the root container */
void TestAnnRemove(HANNOBJECT hAnnObject)
{
   HANNOBJECT RootContainer; /* Root container */
   /* Get the root container */
   L_AnnGetTopContainer(hAnnObject, &RootContainer);
   /* Remove the object from its current container */
   L_AnnRemove(hAnnObject);
   /* Insert the object into the root container */
   L_AnnInsert(RootContainer, hAnnObject, FALSE);
   return;
}