L_BumpMapBitmap
#include "l_bitmap.h"
L_INT EXT_FUNCTION L_BumpMapBitmap(pBitmapDst, pBumpBitmap, pBumpData)
pBITMAPHANDLE pBitmapDst; |
/* pointer to the bitmap handle */ |
pBITMAPHANDLE pBumpBitmap; |
/* pointer to the bitmap handle */ |
LPBUMPDATA pBumpData; |
/* pointer to a structure */ |
Adds a three-dimensional texture pattern created by applying the bump image to the destination image. This function is available in the Raster Pro and above toolkits.
Parameter |
Description |
pBitmapDst |
Pointer to the bitmap handle referencing the destination bitmap. This bitmap will be updated by the function. |
pBumpBitmap |
Pointer to the bitmap handle referencing the Bump bitmap. |
pBumpData |
Pointer to a BUMPDATA structure that contains information about the bump parameter. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
To update a status bar or detect a user interrupt during execution of this function, refer to L_SetStatusCallback.
This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available only in the Document/Medical toolkits.
This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.
Required DLLs and Libraries
LTIMG For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Platforms
Windows 95 / 98 / Me, Windows 2000 / XP.
See Also
Example
BUMPDATA BumpData;
BITMAPHANDLE LeadBitmap; /* Bitmap handle to hold the loaded image */
BITMAPHANDLE TmpBitmap; /* Temporary bitmap */
/* Load each bitmap, at its own bits per pixel */
L_LoadBitmap(TEXT("IMAGE3.CMP"), &LeadBitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGR, NULL, NULL);
L_LoadBitmap (TEXT("ULAY4.BMP"), &TmpBitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGR, NULL, NULL);
BumpData.uStructSize = sizeof(BUMPDATA);
BumpData.bTile = TRUE;
BumpData.nAzimuth = 5;
BumpData.nBright = 50;
BumpData.nIntensity = 0;
BumpData.nXDst = 0;
BumpData.nYDst = 0;
BumpData.nXOffset = 0;
BumpData.nYOffset = 0;
BumpData.uDepth = 3;
BumpData.uElevation = 0;
BumpData.pLut = NULL;
L_BumpMapBitmap(&LeadBitmap, &TmpBitmap, &BumpData);