LPaintEffect::PaintRgnDCEffect
#include "ltwrappr.h"
virtual L_INT LPaintEffect::PaintRgnDCEffect(uEffect=EFX_EFFECT_NONE, uROP3=SRCCOPY)
L_UINT uEffect; |
/* effect to apply when painting */ |
L_UINT32 uROP3; |
/* Windows ROP code for display */ |
Applies an effect when painting the class object's associated bitmap to the class object's associated device context.
Parameter |
Description |
uEffect |
Effect to apply when painting. For valid values, refer to Effect Types. |
uROP3 |
The Windows ROP code that determines how the destination rectangle is updated. This parameter takes the same codes as the Windows BitBlt function. For ordinary painting, use SRCCOPY. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
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Topics: |
Example
L_VOID TestPaintRgnEfx(HWND hWnd)
{
LBitmapBase LeadBitmap;
LBitmapRgn LeadRegion;
LPaintEffect LeadPaintEffect ;
HDC hDC ;
RECT Rect ;
LeadBitmap.Load(TEXT("image1.cmp")) ;
Rect.left = 10 ;
Rect.top = 10 ;
Rect.right = 50 ;
Rect.bottom = 50 ;
LeadRegion.SetBitmap(&LeadBitmap) ;
LeadRegion.SetRgnRect(&Rect);
hDC = GetDC(hWnd);
LeadPaintEffect.SetBitmap(&LeadBitmap) ;
LeadPaintEffect.SetDC(hDC) ;
LeadPaintEffect.PaintRgnDCEffect(EFX_EFFECT_WIPE_L_TO_R) ;
LeadPaintEffect.SetDC(0) ;
ReleaseDC(hWnd,hDC) ;
}