LAnimationWindow::GetDelay
#include "ltwrappr.h"
L_INT LAnimationWindow::GetDelay(nIndex) const
L_UINT nIndex; |
/* position of the bitmap list item */ |
Gets the animation playback delay in milliseconds (ms) for the bitmap item at position nIndex inside the bitmap list.
Parameter |
Description |
nIndex |
Position of bitmap list item. |
Returns
The animation playback delay in milliseconds (ms).
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Example
#include <ltlck.h> //Unlock support
L_VOID TestFunction(HWND hWndParent)
{
LBase::LoadLibraries(LT_ALL_LEADLIB);
//make sure all libraries are loaded
LAnimationWindow MyAnimation;
WRPUNLOCKSUPPORT();
MyAnimation.SetFileName(TEXT("eye.gif"));
if (MyAnimation.Load()==SUCCESS)
{
MyAnimation.CreateWnd(hWndParent,0,
WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);
//Set the delay for All elements and
display it...
MyAnimation.SetDelay(3000);
for (L_UINT i=0; i<MyAnimation.GetCount(); i++)
{
L_TCHAR szStr[255];
wsprintf(szStr,TEXT("Delay[%d]
= %d"),i, MyAnimation.GetDelay(i));
MessageBox(hWndParent,
szStr,TEXT("Example"), MB_OK | MB_ICONINFORMATION);
}
}
}