LAnnStamp::SetBitmap
#include "ltwrappr.h"
virtual L_INT LAnnStamp::SetBitmap(pBitmap, uFlags=0)
virtual L_INT LAnnStamp::SetBitmap(pBitmap, uFlags=0)
LBitmapBase L_FAR * pBitmap; |
/* pointer to an LBitmapBase object */ |
pBITMAPHANDLE pBitmap; |
/* pointer to the bitmap handle */ |
L_UINT uFlags; |
/* flags that determine the object to process */ |
Sets the bitmap of the annotation object. This function is available in the Document/Medical Toolkits.
Parameter |
Description |
|
pBitmap |
Pointer to the bitmap object referencing the bitmap object to assign to the specified object. |
|
pBitmap |
Pointer to the bitmap handle referencing the bitmap to assign to the specified object. |
|
uFlags |
Flags that determine which objects to process. Most of the flags apply only to container objects. You can combine values when appropriate by using a bitwise OR ( | ). The following are valid values: |
|
|
Value |
Meaning |
|
0 |
Process only the specified object. |
|
ANNFLAG_SELECTED |
[0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the LAnnotation::IsSelected and LAnnotation::SetSelected functions. |
|
ANNFLAG_NOINVALIDATE |
[0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Required DLLs and Libraries
LTANN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
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Topics: |
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Example
This is an example for LAnnStamp::SetBitmap(pBitmap, uFlags=0), with pBitmap of type pBITMAPHANDLE:
void TestAddAnn(HWND hWnd, pBITMAPHANDLE pBitmap, LAnnContainer L_FAR * pAnnContainer, LAnnStamp L_FAR * pAnnStamp)
{
HDC hWindowDC; /* Device context of the current window */
ANNRECT ContainerRect; /* Root container's rectangle */
ANNRECT MyStampRect; /* Rectangle for the stamp object */
RECT rAnnBounds; /* Bounding rectangle used to draw the object */
/* Get the device context of the current window */
hWindowDC = GetDC (hWnd);
/* Get the container's rectangle */
pAnnContainer->GetRect(&ContainerRect);
/* Size and position the stamp, adjusting the height to keep the bitmap's aspect ratio */
MyStampRect.left = ContainerRect.right / 8;
MyStampRect.top = ContainerRect.bottom / 2;
MyStampRect.right = ContainerRect.right / 2;
MyStampRect.bottom = MyStampRect.top +
(((MyStampRect.right - MyStampRect.left) * BITMAPHEIGHT(pBitmap)) / BITMAPWIDTH(pBitmap));
pAnnStamp->SetRect(&MyStampRect);
/* Assign the bitmap to the stamp;*/
pAnnStamp->SetBitmap(pBitmap,0);
/* Display the stamp */
pAnnStamp->GetBoundingRect(&rAnnBounds);
pAnnStamp->Draw(hWindowDC, &rAnnBounds);
ReleaseDC(hWnd, hWindowDC);
/* Remove the queued paint message */
ValidateRect(hWnd, &rAnnBounds);
}
This is an example for LAnnStamp::SetBitmap(pBitmap, uFlags=0), with pBitmap of type LBitmapBase L_FAR:
void TestAddAnnBitmap(HWND hWnd, LBitmapBase L_FAR * pLBitmap, LAnnContainer L_FAR * pAnnContainer, LAnnStamp L_FAR * pAnnStamp)
{
HDC hWindowDC; /* Device context of the current window */
ANNRECT ContainerRect; /* Root container's rectangle */
ANNRECT MyStampRect; /* Rectangle for the stamp object */
RECT rAnnBounds; /* Bounding rectangle used to draw the object */
/* Get the device context of the current window */
hWindowDC = GetDC (hWnd);
/* Get the container's rectangle */
pAnnContainer->GetRect(&ContainerRect);
/* Size and position the stamp, adjusting the height to keep the bitmap's aspect ratio */
MyStampRect.left = ContainerRect.right / 8;
MyStampRect.top = ContainerRect.bottom / 2;
MyStampRect.right = ContainerRect.right / 2;
MyStampRect.bottom = MyStampRect.top +
(((MyStampRect.right - MyStampRect.left) * (pLBitmap->GetWidth())) / (pLBitmap->GetHeight()));
pAnnStamp->SetRect(&MyStampRect);
/* Assign the bitmap to the stamp;*/
pAnnStamp->SetBitmap(pLBitmap,0);
/* Display the stamp */
pAnnStamp->GetBoundingRect(&rAnnBounds);
pAnnStamp->Draw(hWindowDC, &rAnnBounds);
ReleaseDC(hWnd, hWindowDC);
/* Remove the queued paint message */
ValidateRect(hWnd, &rAnnBounds);
}