LAnimationWindow::EnableAnimateEvent
#include "ltwrappr.h"
L_BOOL LAnimationWindow::EnableAnimateEvent(bEnable=TRUE)
L_BOOL bEnable; |
/* flag that determines whether to enable animation events */ |
Enables or disables the animation playback event notifications.
Parameter |
Description |
|
bEnable |
Flag that determines whether to enable or disable animation events. |
|
|
Value |
Meaning |
|
TRUE |
Enable animation playback event notifications. |
|
FALSE |
Disable animation playback event notifications. |
Returns
The previous setting.
Comments
This function enables or disables the event notifications that are sent to LAnimationWindow::AnimateEvent.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
LAnimationWindow::LAnimationWindow, LAnimationWindow::IsPlaying, LAnimationWindow::AnimateEvent, Class Members |
Topics: |
Example
#include < ltlck.h> //Unlock support
class MyClass : public LAnimationWindow
{
public :
virtual L_VOID AnimateEvent(L_INT nEvent,L_INT
nFrameNumber)
{
L_TCHAR szStr[255];
wsprintf(szStr,TEXT("Event
number : %d\nFrameNumber : %d"),nEvent, nFrameNumber);
MessageBox(m_hWnd,
szStr, TEXT("Example"), MB_OK|MB_ICONINFORMATION);
//call base class
LAnimationWindow::AnimateEvent(nEvent,
nFrameNumber);
}
};
L_VOID TestFunction(HWND hWndParent)
{
LBase::LoadLibraries(LT_ALL_LEADLIB);
//make sure all libraries are loaded
WRPUNLOCKSUPPORT(); //unlock GIF support
MyClass MyAnimation;
MyAnimation.SetFileName(TEXT("eye.gif"));
if (MyAnimation.Load()==SUCCESS)
{
MyAnimation.CreateWnd(hWndParent,0,
WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);
MyAnimation.EnableAnimateEvent();
MyAnimation.PlayAnimation();
while (MyAnimation.IsPlaying())
{
if (MyAnimation.DoEvents())
break;
}
}
}