LAnimationWindow::GetDisposalMethod
#include "ltwrappr.h"
L_INT LAnimationWindow::GetDisposalMethod(nIndex) const
L_UINT nIndex; |
/* position of the bitmap list item */ |
Gets the disposal method for the bitmap item at position nIndex inside the bitmap list.
Parameter |
Description |
nIndex |
Position of bitmap list item. |
Returns
The animation playback disposal method. For possible values, refer to Animation Disposal Methods.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
LAnimationWindow::LAnimationWindow, LAnimationWindow::SetDisposalMethod, LAnimationWindow::Load, LAnimationWindow::PlayAnimation, Class Members |
Example
#include <ltlck.h> //Unlock support
L_VOID TestFunction(HWND hWndParent)
{
LBase::LoadLibraries(LT_ALL_LEADLIB);
//make sure all libraries are loaded
LAnimationWindow MyAnimation;
WRPUNLOCKSUPPORT(); //unlock GIF support
MyAnimation.SetFileName(TEXT("eye.gif"));
if (MyAnimation.Load()==SUCCESS)
{
MyAnimation.CreateWnd(hWndParent,0,
WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);
//Set the disposal method for All elements
and display it...
for (L_UINT i=0; i<MyAnimation.GetCount(); i++)
if (i % 2)
MyAnimation.SetDisposalMethod(DISPOSAL_RESTOREPREVIOUS,
i);
else
MyAnimation.SetDisposalMethod(DISPOSAL_LEAVE,
i);
//display the result…
for (i=0; i<MyAnimation.GetCount();
i++)
{
L_TCHAR szStr[255];
L_TCHAR L_FAR *pszDispMethod;
switch (MyAnimation.GetDisposalMethod(i))
{
case
DISPOSAL_NONE :
pszDispMethod
= TEXT("No Disposal");
break;
case
DISPOSAL_LEAVE:
pszDispMethod
= TEXT("Leave");
break;
case
DISPOSAL_RESTOREBACKGROUND:
pszDispMethod
= TEXT("Restore Background");
break;
case
DISPOSAL_RESTOREPREVIOUS:
pszDispMethod
= TEXT("Restore Previous");
break;
default
:
pszDispMethod
= TEXT("Unkown");
break;
}
wsprintf(szStr,TEXT("BitmapDisposal[%d]
= %s"),i, pszDispMethod);
MessageBox(hWndParent,
szStr,TEXT("Example"), MB_OK | MB_ICONINFORMATION);
}
}
}