LAnimationWindow::IsAutoAnimateEnabled
#include "ltwrappr.h"
L_BOOL LAnimationWindow::IsAutoAnimateEnabled(L_VOID) const
Determines whether auto animation is enabled.
Returns
The current state of auto animation. Possible values are:
Value |
Meaning |
TRUE |
Auto animation is enabled. |
FALSE |
Auto animation is disabled. |
Comments
When auto animation is enabled, animation playback will begin automatically upon calling LAnimationWindow::Load, LAnimationWindow::SetBitmapList, or when constructing new objects.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
LAnimationWindow::LAnimationWindow, LAnimationWindow::EnableAutoAnimate, Class Members |
Topics: |
Example
#include <ltlck.h> //Unlock support
L_VOID TestFunction(HWND hWndParent)
{
LBase::LoadLibraries(LT_ALL_LEADLIB);
//make sure all libraries are loaded
WRPUNLOCKSUPPORT(); //unlock GIF support
LAnimationWindow MyAnimation;
L_INT nRetCode;
MyAnimation.SetFileName(TEXT("eye.gif"));
MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);
nRetCode = MyAnimation.Load();
if (nRetCode!=SUCCESS)
{
MessageBox(hWndParent, TEXT("Failed
to load file"),TEXT("Error!"),MB_OK | MB_ICONSTOP);
return;
}
//see if we need to call PlayAnimation or it has been
called
if (!MyAnimation.IsAutoAnimateEnabled())
{
MessageBox(hWndParent,TEXT("Now
invoking PlayAnimation..."),TEXT("Example"),MB_OK|MB_ICONINFORMATION);
MyAnimation.PlayAnimation();
}
else
MessageBox(hWndParent,TEXT("AutoAnimate
is enabled!"),TEXT("Example"),MB_OK|MB_ICONINFORMATION);
while (MyAnimation.IsPlaying())
{
if (MyAnimation.DoEvents())
break;
}
}