LAnimationWindow::IsAutoLoopEnabled
#include "ltwrappr.h"
L_BOOL LAnimationWindow::IsAutoLoopEnabled(L_VOID) const
Determines whether auto loop is enabled.
Returns
The current state for auto loop. Possible values are:
Value |
Meaning |
TRUE |
Auto loop is enabled. |
FALSE |
Auto loop is disabled. |
Comments
When auto loop is enabled, animation playback will always loop, even if you call LAnimationWindow::EnableLoop(FALSE).
When auto loop is disabled, animation playback looping will depend on the last call to LAnimationWindow::EnableLoop.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Example
/*
The following example will set auto loop to TRUE, so every time an animation
is
played, the play will be continuous, i.e. will loop infinitely.
*/
L_VOID TestFunction(HWND hWndParent)
{
LBase::LoadLibraries(LT_ALL_LEADLIB);
//make sure all libraries are loaded
LAnimationWindow MyAnimation;
//Set auto loop to TRUE
MyAnimation.EnableAutoLoop(TRUE);
if (MyAnimation.IsAutoLoopEnabled())
{
MyAnimation.EnableLoop(FALSE);
//Has no effect
L_BOOL bLoop = MyAnimation.IsLoopEnabled();
//bLoop must be TRUE
}
else
MessageBox(hWndParent, TEXT("Auto
Loop is not enabled"),TEXT("Example"),MB_OK | MB_ICONINFORMATION);
}