LAnimationWindow::Save
#include "ltwrappr.h"
virtual L_INT LAnimationWindow::Save(L_VOID)
Saves an animation to a file on disk.
Returns
| 
 SUCCESS  | 
 The function was successful.  | 
| 
 < 1  | 
 An error occurred. Refer to Return Codes.  | 
Comments
Call this function to save all the images in the animation object's bitmap list to file. This function saves as GIF files only.
Required DLLs and Libraries
| 
 LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.  | 
See Also
| 
 Functions:  | 
 LAnimationWindow::LAnimationWindow, LAnimationWindow::IsPlaying, LAnimationWindow::PlayAnimation, Class Members  | 
| 
 Topics:  | 
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Example
/*
The following example will load a bitmap list and save it to a new file 
 using LAnimationWindow.
*/
#include <ltlck.h> //Unlock support
L_VOID TestFunction(HWND hWnd)
{
   LBase::LoadLibraries(LT_ALL_LEADLIB); 
 //make sure all libraries are loaded
   WRPUNLOCKSUPPORT(); //unlock GIF support
   LBitmapList MyBitmapList; 
 //Create a bitmaplist
   if (MyBitmapList.Load 
 (TEXT("eye.gif"))==SUCCESS)
   {
      LAnimationWindow MyAnimation;
      MyAnimation.SetBitmapList(&MyBitmapList);
      MyAnimation.SetFileName(TEXT("eye2.gif"));
      MyAnimation.Save();
   }
   else
      MessageBox(hWnd, TEXT("Failed 
 to load file"),TEXT("Error!"),MB_OK | MB_ICONSTOP);
}