LAnimationWindow::Save
#include "ltwrappr.h"
virtual L_INT LAnimationWindow::Save(L_VOID)
Saves an animation to a file on disk.
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
Call this function to save all the images in the animation object's bitmap list to file. This function saves as GIF files only.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
LAnimationWindow::LAnimationWindow, LAnimationWindow::IsPlaying, LAnimationWindow::PlayAnimation, Class Members |
Topics: |
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Example
/*
The following example will load a bitmap list and save it to a new file
using LAnimationWindow.
*/
#include <ltlck.h> //Unlock support
L_VOID TestFunction(HWND hWnd)
{
LBase::LoadLibraries(LT_ALL_LEADLIB);
//make sure all libraries are loaded
WRPUNLOCKSUPPORT(); //unlock GIF support
LBitmapList MyBitmapList;
//Create a bitmaplist
if (MyBitmapList.Load
(TEXT("eye.gif"))==SUCCESS)
{
LAnimationWindow MyAnimation;
MyAnimation.SetBitmapList(&MyBitmapList);
MyAnimation.SetFileName(TEXT("eye2.gif"));
MyAnimation.Save();
}
else
MessageBox(hWnd, TEXT("Failed
to load file"),TEXT("Error!"),MB_OK | MB_ICONSTOP);
}