LAnnPoint::SetBitmap
#include "ltwrappr.h"
virtual L_INT LAnnPoint::SetBitmap(pBitmap, uFlags=0)
virtual L_INT LAnnPoint::SetBitmap(pBitmap, uFlags=0)
LBitmapBase L_FAR * pBitmap; |
/* pointer to an LBitmapBase object */ |
pBITMAPHANDLE pBitmap; |
/* pointer to the bitmap handle */ |
L_UINT uFlags; |
/* flags that determine the object to process */ |
Sets the bitmap of the annotation object. This function is available in the Document/Medical Toolkits.
Parameter |
Description |
|
pBitmap |
Pointer to the bitmap object referencing the bitmap object to assign to the specified object. |
|
pBitmap |
Pointer to the bitmap handle referencing the bitmap to assign to the specified object. |
|
uFlags |
Flags that determine which objects to process. Most of the flags apply only to container objects. You can combine values when appropriate by using a bitwise OR ( | ). The following are valid values: |
|
|
Value |
Meaning |
|
0 |
Process only the specified object. |
|
ANNFLAG_SELECTED |
[0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the LAnnotation::IsSelected and LAnnotation::SetSelected functions. |
|
ANNFLAG_NOINVALIDATE |
[0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Required DLLs and Libraries
LTANN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
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Topics: |
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Example
This is an example for both forms of LAnnPoint::SetBitmap(pBitmap, uFlags=0):
void CVCAnnotation11Dlg::OnButtonSetBitmap()
{
ANNPOINT annPoint = {50,50};
ANNRECT annRect = {50,50,150,150};
L_UNLOCKSUPPORT(L_SUPPORT_DOCUMENT, L_KEY_DOCUMENT);
LAnnPoint *pMyAnnPoint = new(LAnnPoint);
pMyAnnPoint->SetPoints(&annPoint);
pMyAnnPoint->SetVisible(TRUE);
//Change LAnnPoint bitmap
LBitmapBase MyBitmapBasePrimary;
MyBitmapBasePrimary.Load(TEXT("d:\\work\\images\\tiny1.cmp"));
pMyAnnPoint->SetBitmap (&MyBitmapBasePrimary,0);
//Another way to change the bitmap
//pMyAnnPoint->SetBitmap(MyBitmapBasePrimary.GetHandle(),0);
//Create container and insert annotation
LAnnContainer m_AnnContainer;
m_AnnContainer.Create(m_hWnd, &annRect, TRUE);
m_AnnContainer.Insert(*pMyAnnPoint);
m_AnnContainer.SetUserMode(ANNUSER_RUN);
}