BumpMap method (ILEADRasterProcess)
short BumpMap (LPDISPATCH pDstRast, LPDISPATCH pBumpRas, short iAzimuth, short iElevation, short iDepth, short iXOffset, short iYOffset, short iXDst, short iYDst, VARIANT_BOOL bTile, short iBright, short iIntensity); | |
Overview |
Refer to Applying Artistic Effects |
Remarks
(Raster Pro and above toolkits) Adds a three-dimensional texture pattern created by applying the bump image to the destination image.
This method supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available only in the Document/Medical toolkits.
This method does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this method.
See Also