L_VecEnumObjectsInLayer

#include "lvkrn.h"

L_INT EXT_FUNCTION L_VecEnumObjectsInLayer(pVector, pLayer, pEnumProc, pUserData, dwFlags)

pVECTORHANDLE pVector;

/* pointer to a vector handle */

const pVECTORLAYER pLayer;

/* pointer to a vector layer */

pVECTORENUMOBJECTSPROC pEnumProc;

/* pointer to a callback function */

L_VOID L_FAR * pUserData;

/* pointer to more parameters for the callback */

L_UINT32 dwFlags;

/* flags */

Enumerates all objects inside a vector layer.

Parameter

Description

pVector

Pointer to a vector handle.

pLayer

Pointer to a vector layer. The objects inside this layer will be enumerated. If this parameter is NULL, objects inside the current active layer in the vector handle will be enumerated.

pEnumProc

Pointer to the callback function used to enumerate the vertices within the vector handle. The callback function must adhere to the function prototype described in VECTORENUMOBJECTSPROC.

pUserData

Void pointer that you can use to pass one or more additional parameters that the callback function needs.

 

To use this feature, assign a value to a variable or create a structure that contains as many fields as you need. Then, in this parameter, pass the address of the variable or structure, casting it to L_VOID *. The callback function, which receives the address in its own pUserData parameter, can cast it to a pointer of the appropriate data type to access your variable or structure.

 

If the additional parameters are not needed, you can pass NULL in this parameter.

dwFlags

Flag that indicates which objects to enumerate. Possible values are:

 

Value

Meaning

 

0

Enumerate all objects in the layer.

 

VECTOR_FLAGS_SELECTED_ONLY

Enumerate only selected objects in the layer.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

Note:

In DirectX and OpenGL engines, you cannot enumerate objects, therefore this function will do nothing.

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

L_VecEnumObjects, L_VecEnumVertices, VECTORENUMOBJECTSPROC

Topics:

Working with Vector Objects

Example

/* This example will select all objects inside the current active layer */
L_INT EXT_CALLBACK EnumObjectsProc( pVECTORHANDLE pVector, pVECTOROBJECT pObject, L_VOID *pData )
{
   VECTOROBJECT   ObjectDesc;

   UNREFERENCED_PARAMETER( pData );

   /* Select the object */
   L_VecGetObject( pVector, pObject, VECTOR_OBJECT, &ObjectDesc );
   ObjectDesc.dwFlags |= VECTOR_OBJECT_SELECTED;
   L_VecSetObject( pVector, pObject, VECTOR_OBJECT, &ObjectDesc );
   L_VecFreeObject( VECTOR_OBJECT, &ObjectDesc );

   /* Continue the enumeration */
   return( SUCCESS );
}

/* Enum all objects inside the current active layer */
L_VecEnumObjectsInLayer
( pVector, NULL, (pVECTORENUMOBJECTSPROC)EnumObjectsProc, NULL, 0L );