L_VecGetViewMode
#include "lvkrn.h"
L_INT EXT_FUNCTION L_VecGetViewMode(pVector)
const pVECTORHANDLE pVector; |
/* pointer to a vector handle */ |
Gets the current view mode.
Parameter |
Description |
pVector |
Pointer to a vector handle. |
Returns
The current view mode. Possible values are:
Value |
Meaning |
VECTOR_VIEWMODE_FIT |
Fit the drawing on the view port, keeping the aspect ratio. |
VECTOR_VIEWMODE_SNAP |
Snap the drawing into the view port. |
Comments
This function will get the view mode used when drawing the vector handle.
The view mode is used with the view port to determine the resulting physical drawing extents.
Not supported in OpenGL and DirectX.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
Example
/* This will show current view mode in a message box */
void ShowViewMode( pVECTORHANDLE pVector )
{
if(L_VecGetViewMode( pVector ) == VECTOR_VIEWMODE_FIT)
MessageBox( NULL, TEXT("Fit in window"), TEXT("View Mode"), 0 );
else
MessageBox( NULL, TEXT("Snap to window"), TEXT("View Mode"), 0 );
}