L_VecSetViewMode
#include "lvkrn.h"
L_INT EXT_FUNCTION L_VecSetViewMode(pVector, nMode)
pVECTORHANDLE pVector; |
/* pointer to a vector handle */ |
L_INT nMode; |
/* the view mode to set */ |
Sets the view mode.
Parameter |
Description |
|
pVector |
Pointer to the vector handle. |
|
nMode |
The view mode to set. Possible values are: |
|
|
Value |
Meaning |
|
VECTOR_VIEWMODE_FIT |
Fit the drawing on the view-port, keeping the aspect ratio. |
|
VECTOR_VIEWMODE_SNAP |
Snap the drawing into the view-port. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
This function will set the view mode used when drawing the vector handle.
The view mode is used with the view port to determine the resulting physical drawing extents.
Not supported in OpenGL and DirectX.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
L_VecGetViewMode, L_VecPaint |
Example
/* This example toggles the view mode of a vector handle */
void ToggleViewMode( pVECTORHANDLE pVector )
{
if(L_VecGetViewMode( pVector ) == VECTOR_VIEWMODE_FIT)
L_VecSetViewMode( pVector, VECTOR_VIEWMODE_SNAP );
else
L_VecSetViewMode( pVector, VECTOR_VIEWMODE_FIT );
}