LVectorBase::SetAmbientColor
#include "ltwrappr.h"
virtual L_INT LVectorBase::SetAmbientColor(color)
L_COLOR color; |
/* the new ambient color */ |
Sets the ambient (room) light used when drawing a vector image.
Parameter |
Description |
color |
The RGB value of the ambient light to set. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
This function will only be effective if the use of lights has been enabled using LVectorBase::SetUseLights.
The default ambient light is white (RGB(255, 255, 255)).
This function has no effect in the GDI engine.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
LVectorBase::GetAmbientColor, LVectorBase::SetUseLights, LVectorBase::GetUseLights, LVectorBase::SetEngine |
Topics: |
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Example
void Example30(LVectorBase &Vector)
{
L_COLOR OldColor; // Current ambient light
L_COLOR NewColor; // New ambient light
//Get current ambient light
L_INT nRet = Vector.GetAmbientColor(&OldColor);
//Increase the color, wrapping around if greater than 255
NewColor = RGB( (GetRValue( OldColor ) + 10) % 255,
(GetGValue( OldColor ) + 10) % 255,
(GetBValue( OldColor ) + 10) % 255 );
//Set new ambient color
Vector.SetAmbientColor(NewColor );
}