LVectorBase::IsObjectSelected

#include "ltwrappr.h"

virtual L_INT LVectorBase::IsObjectSelected(pbSelected)

L_BOOL L_FAR *pbSelected;

/* pointer to a variable */

Gets a value that indicates whether or not a selected object exists in the vector handle.

Parameter

Description

pbSelected

Pointer to a variable to be updated with a value that indicates whether or not object is selected within the class object. Possible values are:

 

Value

Meaning

 

TRUE

At least one object in the vector handle is selected.

 

FALSE

No objects in the vector handle are selected.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

This function is not supported in the DirectX engine.

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LVectorObject::IsObjectSelected

Topics:

Vector Images: Getting and Setting General Information

Example

//LVectorBase::IsObjectSelected()
//This example displays a message if any object is selected in the vector
L_VOID Example123(HWND hWnd, LVectorBase *pVector)
{
   L_BOOL bSelected;


   pVector->IsObjectSelected (&bSelected);
   if (bSelected)
      MessageBox(hWnd, TEXT("At least one vector object is selected\n"), TEXT(""), MB_OK);
   else
      MessageBox(hWnd, TEXT("No vector objects are selected\n"), TEXT(""), MB_OK);
}