LVectorLayer::EnumObjects
#include "ltwrappr.h"
virtual L_INT LVectorLayer::EnumObjects(dwFlags)
L_UINT32 dwFlags; |
/* flags */ |
Enumerates all objects inside the vector layer object.
Parameter |
Description |
|
dwFlags |
Flag that indicates which objects to enumerate. Possible values are: |
|
|
Value |
Meaning |
|
0 |
Enumerate all objects in the layer. |
|
VECTOR_FLAGS_SELECTED_ONLY |
Enumerate only selected objects in the layer. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
Note: In DirectX and OpenGL engines, you cannot enumerate objects, therefore this function will do nothing.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
LVectorLayer::EnumObjectsCallBack, LVectorBase::EnumVertices |
Topics: |
Example
For an example, refer to LVectorLayer::EnumObjectsCallBack.