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AdjustTintCommandBitmapEffect Class
See Also  Members   Example 
Leadtools.Windows.Media.Effects.Color Namespace : AdjustTintCommandBitmapEffect Class





Adjusts the image tint by changing the colors in an image by using two separate color wheel rotations.

Syntax

Visual Basic (Declaration) 
Public Class AdjustTintCommandBitmapEffect 
   Inherits RasterCommandBitmapEffect
Visual Basic (Usage)Copy Code
Dim instance As AdjustTintCommandBitmapEffect
C# 
public class AdjustTintCommandBitmapEffect : RasterCommandBitmapEffect 
Managed Extensions for C++ 
public __gc class AdjustTintCommandBitmapEffect : public RasterCommandBitmapEffect 
C++/CLI 
public ref class AdjustTintCommandBitmapEffect : public RasterCommandBitmapEffect 
XAML Property Element Usage 

AdjustTintCommandBitmapEffect ...

Example

Run the AdjustTintCommandBitmapEffect on an image and apply the Adjust Tint filter.

Visual BasicCopy Code
Public Sub AdjustTintCommandBitmapEffectExample(ByVal element As FrameworkElement)
   ' Initialize Effect
   Dim effect As AdjustTintCommandBitmapEffect = New AdjustTintCommandBitmapEffect()
   effect.AngleA = -50
   effect.AngleB = 1500
   element.BitmapEffect = effect

   ' Initialize Animations
   Dim animation1 As Int32Animation = New Int32Animation()
   animation1.From = -18000
   animation1.To = 18000
   animation1.By = 100
   animation1.Duration = New Duration(TimeSpan.FromSeconds(10.0))
   animation1.AutoReverse = True
   animation1.RepeatBehavior = RepeatBehavior.Forever

   Dim animation2 As Int32Animation = New Int32Animation()
   animation2.From = -18000
   animation2.To = 18000
   animation2.By = 100
   animation2.Duration = New Duration(TimeSpan.FromSeconds(2.0))
   animation2.AutoReverse = True
   animation2.RepeatBehavior = RepeatBehavior.Forever

   ' Initialize and run Storyboard
   Dim storyboard As Storyboard = New Storyboard()
   storyboard.SetTargetName(animation1, "AnimatedBitmapEffect")
   storyboard.SetTargetProperty(animation1, New PropertyPath(AdjustTintCommandBitmapEffect.AngleAProperty))
   element.RegisterName("AnimatedBitmapEffect", effect)
   storyboard.Children.Add(animation1)
   storyboard.SetTargetName(animation2, "AnimatedBitmapEffect")
   storyboard.SetTargetProperty(animation2, New PropertyPath(AdjustTintCommandBitmapEffect.AngleBProperty))
   element.RegisterName("AnimatedBitmapEffect", effect)
   storyboard.Children.Add(animation2)

   storyboard.Begin(element)
End Sub
C#Copy Code
public void AdjustTintCommandBitmapEffectExample(FrameworkElement element) 

   // Initialize Effect 
   AdjustTintCommandBitmapEffect effect = new AdjustTintCommandBitmapEffect(); 
   effect.AngleA = -50; 
   effect.AngleB = 1500; 
   element.BitmapEffect = effect; 
 
   // Initialize Animations 
   Int32Animation animation1 = new Int32Animation(); 
   animation1.From = -18000; 
   animation1.To = 18000; 
   animation1.By = 100; 
   animation1.Duration = new Duration(TimeSpan.FromSeconds(10.0)); 
   animation1.AutoReverse = true; 
   animation1.RepeatBehavior = RepeatBehavior.Forever; 
 
   Int32Animation animation2 = new Int32Animation(); 
   animation2.From = -18000; 
   animation2.To = 18000; 
   animation2.By = 100; 
   animation2.Duration = new Duration(TimeSpan.FromSeconds(2.0)); 
   animation2.AutoReverse = true; 
   animation2.RepeatBehavior = RepeatBehavior.Forever; 
 
   // Initialize and run Storyboard 
   Storyboard storyboard = new Storyboard(); 
   Storyboard.SetTargetName(animation1, "AnimatedBitmapEffect"); 
   Storyboard.SetTargetProperty(animation1, new PropertyPath(AdjustTintCommandBitmapEffect.AngleAProperty)); 
   element.RegisterName("AnimatedBitmapEffect", effect); 
   storyboard.Children.Add(animation1); 
   Storyboard.SetTargetName(animation2, "AnimatedBitmapEffect"); 
   Storyboard.SetTargetProperty(animation2, new PropertyPath(AdjustTintCommandBitmapEffect.AngleBProperty)); 
   element.RegisterName("AnimatedBitmapEffect", effect); 
   storyboard.Children.Add(animation2); 
 
   storyboard.Begin(element); 
}
XAMLCopy Code
<Page Title="CSAnimateEffect" Height="391" Width="300" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:lteffects="clr-namespace:Leadtools.Windows.Media.Effects.Color;assembly=Leadtools.Windows.Media.Effects"> 
  <Grid> 
    <Image Margin="10,10,10,10" HorizontalAlignment="Center" VerticalAlignment="Center" Source="C:\Program Files\LEAD Technologies, Inc\LEADTOOLS 15\Images\slave.jpg"> 
      <Image.BitmapEffect> 
        <lteffects:AdjustTintCommandBitmapEffect x:Name="MyBitmapEffect" AngleA="0" AngleB="300" /> 
      </Image.BitmapEffect> 
      <Image.Triggers> 
        <EventTrigger RoutedEvent="Image.Loaded"> 
          <BeginStoryboard> 
            <Storyboard> 
              <Int32Animation Storyboard.TargetName="MyBitmapEffect" Storyboard.TargetProperty="AngleA" From="-18000" To="18000" Duration="0:0:10" RepeatBehavior="Forever" AutoReverse="True" /> 
              <Int32Animation Storyboard.TargetName="MyBitmapEffect" Storyboard.TargetProperty="AngleB" From="-18000" To="18000" Duration="0:0:2" RepeatBehavior="Forever" AutoReverse="True" /> 
            </Storyboard> 
          </BeginStoryboard> 
        </EventTrigger> 
      </Image.Triggers> 
    </Image> 
  </Grid> 
</Page>

Remarks

  • This command changes the colors in an image by using two separate color wheel rotations. For the AdjustTintCommand.AngleA parameter, a positive rotation takes blue toward green and red, as shown in the following figure:

    Negative rotation has the opposite effect. For the AdjustTintCommandBitmapEffect.AngleB parameter, a positive rotation takes red toward green. Negative rotation has the opposite effect.
  • This command supports only colored images.
  • This command supports 48 and 64-bit color images. Support for 48 and 64-bit color images is available only in LEADTOOLS Document and Medical Imaging toolkits.
  • This command does not support signed data images.
  • Use the ChangeHueCommandBitmapEffect to rotate the color wheel in either direction using one angle change that changes each color in the image. A 180-degree rotation in either direction changes each color to its complement. Positive rotation takes red toward green, green toward blue, and blue toward red. Negative rotation has the opposite effect.

Inheritance Hierarchy

System.Object
   System.Windows.Threading.DispatcherObject
      System.Windows.DependencyObject
         System.Windows.Freezable
            System.Windows.Media.Animation.Animatable
               System.Windows.Media.Effects.BitmapEffect
                  Leadtools.Windows.Media.Effects.RasterCommandBitmapEffect
                     Leadtools.Windows.Media.Effects.Color.AdjustTintCommandBitmapEffect

Requirements

Target Platforms: Microsoft .NET Framework 3.0, Windows XP, Windows Vista, and Windows Server 2003

See Also