LAnimationWindow::GetDelay
#include "ltwrappr.h"
L_INT LAnimationWindow::GetDelay(nIndex) const
L_UINT nIndex; |
/* position of the bitmap list item */ |
Gets the animation playback delay in milliseconds (ms) for the bitmap item at position nIndex inside the bitmap list.
Parameter |
Description |
nIndex |
Position of bitmap list item. |
Returns
The animation playback delay in milliseconds (ms).
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Example
L_INT LAnimationWindow_GetDelayExample(HWND hWndParent) { L_INT nRet; LBase::LoadLibraries(LT_ALL_LEADLIB); //make sure all libraries are loaded LAnimationWindow MyAnimation; WRPUNLOCKSUPPORT(); MyAnimation.SetFileName(TEXT("C:\\Program Files\\LEAD Technologies, Inc\\LEADTOOLS 15.0\\Images\\eye.gif")); nRet = MyAnimation.Load(); if (nRet==SUCCESS) { MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300); //Set the delay for All elements and display it... MyAnimation.SetDelay(3000); for (L_UINT i=0; i<MyAnimation.GetCount(); i++) { L_TCHAR szStr[255]; wsprintf(szStr,TEXT("Delay[%d] = %d"),i, MyAnimation.GetDelay(i)); MessageBox(hWndParent, szStr,TEXT("Example"), MB_OK | MB_ICONINFORMATION); } } else return nRet; return SUCCESS; }