LAnimationWindow::IsAutoLoopEnabled
#include "ltwrappr.h"
L_BOOL LAnimationWindow::IsAutoLoopEnabled() const
Determines whether auto loop is enabled.
Returns
The current state for auto loop. Possible values are:
Value |
Meaning |
TRUE |
Auto loop is enabled. |
FALSE |
Auto loop is disabled. |
Comments
When auto loop is enabled, animation playback will always loop, even if you call LAnimationWindow::EnableLoop(FALSE).
When auto loop is disabled, animation playback looping will depend on the last call to LAnimationWindow::EnableLoop.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Example
The following example will set auto loop to TRUE, so every time an animation is
played, the play will be continuous, i.e. will loop infinitely.
/*<documentation/>*/ L_INT IsAutoLoopEnabledExample(HWND hWndParent) { L_BOOL bLoop; LBase::LoadLibraries(LT_ALL_LEADLIB); //make sure all libraries are loaded LAnimationWindow MyAnimation; //Set auto loop to TRUE MyAnimation.EnableAutoLoop(TRUE); if (MyAnimation.IsAutoLoopEnabled()) { MyAnimation.EnableLoop(FALSE); //Has no effect bLoop = MyAnimation.IsLoopEnabled(); //bLoop must be TRUE } else MessageBox(hWndParent, TEXT("Auto Loop is not enabled"),TEXT("Example"),MB_OK | MB_ICONINFORMATION); return SUCCESS; }