LAnimationWindow::Save
#include "ltwrappr.h"
virtual L_INT LAnimationWindow::Save()
Saves an animation to a file on disk.
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
Call this function to save all the images in the animation object's bitmap list to file. This function saves as GIF files only.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
LAnimationWindow::LAnimationWindow, LAnimationWindow::IsPlaying, LAnimationWindow::PlayAnimation, Class Members |
Topics: |
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Example
The following example will load a bitmap list and save it to a new file using LAnimationWindow.
L_INT LAnimationWindow_SaveExample(HWND hWnd) { L_INT nRet; LBase::LoadLibraries(LT_ALL_LEADLIB); //make sure all libraries are loaded WRPUNLOCKSUPPORT(); //unlock GIF support LBitmapList MyBitmapList; //Create a bitmaplist nRet = MyBitmapList.Load (TEXT("C:\\Program Files\\LEAD Technologies, Inc\\LEADTOOLS 15.0\\Images\\eye.gif")); if (nRet==SUCCESS) { LAnimationWindow MyAnimation; MyAnimation.SetBitmapList(&MyBitmapList); MyAnimation.SetFileName(TEXT("C:\\Program Files\\LEAD Technologies, Inc\\LEADTOOLS 15.0\\Images\\eye2.gif")); nRet = MyAnimation.Save(); if(nRet != SUCCESS) return nRet; } else { MessageBox(hWnd, TEXT("Failed to load file"),TEXT("Error!"),MB_OK | MB_ICONSTOP); return nRet; } return SUCCESS; }