LBitmapBase::GetPlayBackDelay
#include "ltwrappr.h"
L_UINT32 LBitmapBase::GetPlayBackDelay()
Gets the animation playback delay in milliseconds (ms) for the class object's bitmap.
Returns
The animation playback delay in milliseconds(ms).
Comments
Call this function to get the animation playback delay in milliseconds (ms) for the class object's bitmap.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
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Topics: |
Raster Image Functions: Creating and Maintaining Lists of Images |
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Example
L_INT LBitmapBase__GetPlayBackDelayExample() { L_INT nRet; LBitmapBase MyBitmap; L_UINT32 uDelay; MyBitmap.SetFileName(TEXT("C:\\Program Files\\LEAD Technologies, Inc\\LEADTOOLS 15.0\\Images\\image1.cmp")); nRet =MyBitmap.Load(); if(nRet !=SUCCESS) return nRet; uDelay=MyBitmap.GetPlayBackDelay(); return SUCCESS; }