LBitmapBase::SetPlayBackDelay
#include "ltwrappr.h"
L_VOID LBitmapBase::SetPlayBackDelay(uDelay)
L_UINT32 uDelay; |
/* animation playback delay in milliseconds (ms)*/ |
Sets the animation playback delay in milliseconds (ms) for the class object's bitmap.
Parameter |
Description |
uDelay |
Animation playback delay in milliseconds (ms). |
Returns
None
Comments
Call this function to set the animation playback delay in milliseconds (ms) for the class object's bitmap.
Required DLLs and Libraries
LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
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Topics: |
Raster Image Functions: Creating and Maintaining Lists of Images |
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Example
L_INT LBitmapBase__SetPlayBackDelayExample() { L_INT nRet; LBitmapBase MyBitmap; MyBitmap.SetFileName(TEXT("C:\\Program Files\\LEAD Technologies, Inc\\LEADTOOLS 15.0\\Images\\image1.cmp")); nRet =MyBitmap.Load(); if(nRet !=SUCCESS) return nRet; MyBitmap.SetPlayBackDelay(500); return SUCCESS; }