LBitmapBase::RectToBitmap

#include "ltwrappr.h"

virtual L_INT LBitmapBase::RectToBitmap(nViewPerspective, pRect)

L_INT nViewPerspective;

/* source view perspective*/

LPRECT pRect;

/* pointer to the RECT structure to be translated*/

Translates a Windows RECT structure from a specified view perspective to the bitmap's view perspective.

Parameter

Description

nViewPerspective

Source view perspective from which the rectangle coordinates should be translated.

pRect

Pointer to the RECT structure to be translated.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

To use this function, do the following:

1.

Declare a Windows RECT structure and a pointer to it.

2.

Assign the values of the rectangle.

3.

Call this function, passing the pointer to the RECT structure, and specifying the source view perspective. (The function gets the destination view perspective from the bitmap handle.)

4.

Get the translated rectangle from the RECT structure, which this function has updated.

For general information about view perspectives, refer to Accounting for View Perspective.

Required DLLs and Libraries

LTDIS
LTFIL

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LBitmapBase::RectToBitmap, LBitmapBase::PointFromBitmap, LBitmapBase::PointToBitmap, Class Members

Topics:

Accounting for View Perspective

Example

L_INT LBitmapBase__RectToBitmapExample()
{
   L_INT nRet;
   LBitmapBase  MyBitmap;
   RECT Rect={10,10,100,200};
   nRet =MyBitmap.Load(TEXT("C:\\Program Files\\LEAD Technologies, Inc\\LEADTOOLS 15.0\\Images\\image1.cmp"),24);
   if(nRet !=SUCCESS)
      return nRet;
   nRet =MyBitmap.RectToBitmap(BOTTOM_LEFT, &Rect);
   if(nRet !=SUCCESS)
      return nRet;
   return SUCCESS;
}