LVectorLine::UnlockObject

#include "ltwrappr.h"

virtual L_INT LVectorLine::UnlockObject(pObject)

pVECTORLINE pObject;

/* pointer to a vector object */

Sets the object information of the class object.

This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.

Parameter

Description

pObject

Pointer to a VECTORLINE structure that contains the vector object information to set.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

This function is used to update the object information of the class object.

To use this method, declare a variable of type VECTORLINE and pass the address to the LVectorLine::LockObject () function. After modifying the vector object settings, call LVectorLine::UnlockObject (). LVectorLine::LockObject LVectorLine::LockObject () and LVectorLine::UnlockObject () should always be called in pairs.

Before an object has been added to the LVectorBase object, using LVectorBase::AddObject or LVectorLayer::AddObject, LVectorLine::UnlockObject () can be used to change ALL properties of an object. However, once the object has been added to the LVectorBase object, some properties cannot be changed using LVectorLine::UnlockObject (). Specifically, nPointCount, *Point, pszText, and pbyType cannot be changed. However, as long as the number of points does not change, the coordinates of the individual points can always be modified using LVectorLine::UnlockObject ().

To get the current object information for a class object, call LVectorLine::LockObject.

LVectorLine::LockObject and LVectorLine::UnlockObject must be called in pairs.

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LVectorLine::LockObject

Topics:

Working with Vector Objects

Example

For an example, refer to LVectorLayer::AddObject.