LVectorBase::SetBindVerticesMode
#include "ltwrappr.h"
virtual L_INT LVectorBase::SetBindVerticesMode(nMode)
L_INT nMode; |
/* binding mode to set */ |
Sets the vertices bind mode for a vector handle.
This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.
Parameter |
Description |
|
nMode |
The vertices binding mode. Possible values are: |
|
|
Value |
Meaning |
|
VECTOR_BIND_VERTICES |
Vertices are bound. If changes occur to an object, all other objects sharing vertices with that object will be changed too. |
|
VECTOR_UNBIND_VERTICES |
Vertices are not bound. If changes occur to an object, Other objects sharing vertices with that object will not be effected. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
This function sets a value that determines whether or not the vertices of an object are bound to each other.
If VECTOR_BIND_VERTICES mode is selected, objects share vertices. Therefore, if one object changes, other objects sharing vertices with that object will change too.
If VECTOR_UNBIND_VERTICES mode is selected, objects have their own individual vertices. Therefore, if one object changes, no other objects will be effected.
This function will have no effect in the DirectX engine.
Default mode is VECTOR_BIND_VERTICES.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
LVectorBase::GetBindVerticesMode, LVectorBase::SetScale, LVectorBase::SetRotation, LVectorBase::SetTranslation |
Topics: |
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Example
For an example, refer to LVectorBase::GetBindVerticesMode.