LVectorBase::SetRotation
#include "ltwrappr.h"
virtual L_INT LVectorBase::SetRotation(pRotation, pOrigin=NULL, dwFlags=0)
const pVECTORPOINT pRotation; |
/* pointer to a vector point */ |
const pVECTORPOINT pOrigin; |
/* pointer to a vector point */ |
L_UINT32 dwFlags; |
/* flag that indicates which objects to rotate */ |
Rotates all or part of the specified vectored image
Parameter |
Description |
|
pRotation |
Pointer to a VECTORPOINT structure that contains the rotation values for each axis. The rotation values are in degrees. |
|
pOrigin |
Pointer to a VECTORPOINT structure that contains the center of rotation. If pOrigin is NULL, the center of rotation is the accumulative center of the objects to be rotated. |
|
dwFlags |
Flag that indicates which objects to rotate. Possible values are: |
|
|
Value |
Meaning |
|
0 |
Rotate all objects. |
|
VECTOR_FLAGS_SELECTED_ONLY |
Rotate only the currently selected objects within the vector handle. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
Rotates all or part of the specified vector image based on the rotation values in pRotation.
The rotation values may be retrieved using LVectorBase::GetRotation.
Note: When you rotate a certain object, it may or may not affect other unselected objects sharing vertices with the selected object. This depends on the current bind vertices mode set by LVectorBase::SetBindVerticesMode.
Note for DirectX:, You cannot select objects or enumerate them.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
Example
For an example, refer to LVectorBase::EnableAlwaysEndNotification.