LVectorBase::SetRotation

#include "ltwrappr.h"

virtual L_INT LVectorBase::SetRotation(pRotation, pOrigin=NULL, dwFlags=0)

const pVECTORPOINT pRotation;

/* pointer to a vector point */

const pVECTORPOINT pOrigin;

/* pointer to a vector point */

L_UINT32 dwFlags;

/* flag that indicates which objects to rotate */

Rotates all or part of the specified vectored image

Parameter

Description

pRotation

Pointer to a VECTORPOINT structure that contains the rotation values for each axis. The rotation values are in degrees.

pOrigin

Pointer to a VECTORPOINT structure that contains the center of rotation. If pOrigin is NULL, the center of rotation is the accumulative center of the objects to be rotated.

dwFlags

Flag that indicates which objects to rotate. Possible values are:

 

Value

Meaning

 

0

Rotate all objects.

 

VECTOR_FLAGS_SELECTED_ONLY

Rotate only the currently selected objects within the vector handle.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

Rotates all or part of the specified vector image based on the rotation values in pRotation.

The rotation values may be retrieved using LVectorBase::GetRotation.

Note: When you rotate a certain object, it may or may not affect other unselected objects sharing vertices with the selected object. This depends on the current bind vertices mode set by LVectorBase::SetBindVerticesMode.

Note for DirectX:, You cannot select objects or enumerate them.

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LVectorObject::SetRotation

Example

For an example, refer to LVectorBase::EnableAlwaysEndNotification.