LVectorBase::GetBindVerticesMode
#include "ltwrappr.h"
virtual L_INT LVectorBase::GetBindVerticesMode(L_VOID)
Gets the current vertices bind mode for a vector handle.
Returns
An L_INT value that represents the Vertices bind mode for the specified vector handle. Possible values are:
Value |
Meaning |
VECTOR_BIND_VERTICES |
Vertices are bound. If changes occur to an object, all other objects sharing vertices with that object will be changed too. |
VECTOR_UNBIND_VERTICES |
Vertices are not bound. If changes occur to an object, Other objects sharing vertices with that object will not be effected. |
Comments
Default mode is VECTOR_BIND_VERTICES.
This function will have no effect in the DirectX engine.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Functions: |
LVectorBase::SetBindVerticesMode, LVectorBase::SetScale, LVectorBase::SetRotation, LVectorBase::SetTranslation |
Topics: |
|
|
Example
L_INT LVectorBase__GetBindVerticesModeExample(HWND hWnd) { UNREFERENCED_PARAMETER(hWnd); L_INT nRet; LVectorBase Vector; nRet = Vector.Load(TEXT("C:\\Program Files\\LEAD Technologies, Inc\\LEADTOOLS 15.0\\Images\\test.dxf")); if(nRet != SUCCESS) return nRet; if( Vector.GetBindVerticesMode() == VECTOR_BIND_VERTICES ) { nRet = Vector.SetBindVerticesMode(VECTOR_UNBIND_VERTICES ); if(nRet != SUCCESS) return nRet; } else { nRet = Vector.SetBindVerticesMode(VECTOR_BIND_VERTICES ); if(nRet != SUCCESS) return nRet; } return SUCCESS; }